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@Bvallon-sl Sorry but still getting this:
LoginId:3da97e3542f935ca567a03b106e5440b EpicAccountId:be6f921b7aed4c6990f7d632a416ae1b Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000059 sl_zed64 UnrealEditor_Stereolabs!USlTexture::UpdateTexture() [C:\Users\Plan8-PC\Perforce\perforce_Plan8-PC-1_CF_2025_New\CF_2025\Plugins\Stereolabs\Source\Stereolabs\Private\Core\StereolabsTexture.cpp:218] UnrealEditor_Stereolabs!
USlGPUTextureBatch::Tick'::14'::<lambda_2>::operator()() [C:\Users\Plan8-PC\Perforce\perforce_Plan8-PC-1_CF_2025_New\CF_2025\Plugins\Stereolabs\Source\Stereolabs\Private\Core\StereolabsTextureBatch.cpp:553] UnrealEditor_RenderCore UnrealEditor_RenderCore UnrealEditor_Core UnrealEditor_Core UnrealEditor_RenderCore UnrealEditor_RenderCore UnrealEditor_Core UnrealEditor_Core kernel32 ntdll
In my game i move the BP_Manny to new locations using set actor location, could that be the issue? But this happens very random.
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Are you sure you are using the latest version?
I'm asking this because the crash happened l.218 according to your logs, which makes no sense with the latest commit.