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RenderVboIbo: fix number of vertex indices for glDrawElements #152

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Commits on Jan 11, 2017

  1. RenderVboIbo: fix number of vertex indices

    The amount of indices to use from the element buffer is number-of-elements
    times the number-of-indices.
    christian-rauch committed Jan 11, 2017
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  2. RenderVboIbo: use GL_TRIANGLES instead of GL_TRIANGLE_STRIP

    By using GL_TRIANGLES, the index order does not need to be pre-processed.
    christian-rauch committed Jan 11, 2017
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  3. Configuration menu
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