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Merge pull request #385 from stride3d/Eideren-patch-2
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fix: Update a broken link in best-practice.md
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VaclavElias authored Feb 1, 2025
2 parents 0f525a7 + 2645b23 commit 2948245
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4 changes: 2 additions & 2 deletions en/manual/scripts/best-practice.md
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Expand Up @@ -25,7 +25,7 @@ This will set some expectation as to where the system you're building should res

Some entry and exit points to manage your systems' lifetime:
- On demand by getting and setting it in the Services
- System as a [singleton script](#Statics-singletons-and-other-global-like-writes) with the `Start()` and `Cancel()`
- System as a [singleton script](#statics-singletons-and-other-globals) with the `Start()` and `Cancel()`
- Through your game's `BeginRun()` and `EndRun()`
- As a component processor when associated component types are added to the scene

Expand Down Expand Up @@ -246,4 +246,4 @@ One thing you may also consider is whether to simply merge the dependant object

* [Scheduling and priorities](scheduling-and-priorities.md)
* [Flexible processors](../engine/entity-component-system/flexible-processing.md)
* [Custom Assets](custom-assets.md)
* [Custom Assets](custom-assets.md)

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