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new challs
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cryham committed Dec 28, 2024
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55 changes: 40 additions & 15 deletions config/challenges.xml
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Expand Up @@ -748,6 +748,19 @@ descr="The ultra fast 6x6 vehicle on big fast tracks, some highly banked (tilted
<!-- ⛈️🌋 Extreme 4 conditions and weather -->
<!--========================================================================================================================-->

<!-- 3.3 -->
<challenge name="#60A0FFWet #E0E0E8winter #80C080shorts" ver="1" difficulty="2" type="4"
descr="Normally driving underwater wouldn't be possible, but here we are. A few tracks with significant parts underwater. Still very slow to do, so you can #2080F0boost always. #80C0F0Or you could pick the fastest U6 Bug vehicle.">
<cartype names="Terrain|Extreme" />
<sim boost="0" />
<pass avgPoints="10" />
<tracks>
<t name="Wnt2-Wet" passPoints="9" />
<t name="Wnt20-FirstSnow" passPoints="8" />
<t name="Wnt8-PipeCross" passPoints="7" />
</tracks>
</challenge>

<!-- 2.7 1\ -->
<challenge name="#F0F0F0Icy #A0A0A0bad weather" ver="1" difficulty="3" type="4"
descr="Tracks on ice and fog with 4x4 terrain cars.">
Expand Down Expand Up @@ -920,18 +933,6 @@ descr="Odd, out of place, bizzare looking tracks in anomaly space with rendering
</tracks>
</challenge>

<challenge name="#B0B0B0Urban #407010Decay" ver="1" difficulty="7" type="4"
descr="The most extremely twisted tracks in decaying urban, apocaliptic locations. Very long tracks with some difficult stunts. But mostly with slow, exhausting twists on road. #2080F0Boost available always and rewind time.">
<sim boost="3" flip="2" rewind="2" />
<cartype names="Gravel|Asphalt" />
<car names="U6|TU|BV" />
<pass avgPoints="9" />
<tracks>
<t name="Stn2-UltraFrenzy" passPoints="8" />
<t name="Apo1-TarFields" passPoints="8" />
</tracks>
</challenge>


<!-- ⭕➿ Stunts 5 -->
<!--========================================================================================================================-->
Expand Down Expand Up @@ -1140,6 +1141,18 @@ descr="Two new tracks with stunts in normal sceneries. Not very difficult but wi
</tracks>
</challenge>

<challenge name="#B0B0B0Urban #407010Decay" ver="1" difficulty="7" type="5"
descr="The most extremely twisted tracks in decaying urban, apocaliptic locations. Very long tracks with some difficult stunts. But mostly with slow, exhausting twists on road. #2080F0Boost available always and rewind time.">
<sim boost="3" flip="2" rewind="2" />
<cartype names="Gravel|Asphalt" />
<car names="U6|TU|BV" />
<pass avgPoints="9" />
<tracks>
<t name="Stn2-UltraFrenzy" passPoints="8" />
<t name="Apo1-TarFields" passPoints="8" />
</tracks>
</challenge>


<!-- 🪐 Space 6 2.7 -->
<!--========================================================================================================================-->
Expand Down Expand Up @@ -1420,7 +1433,7 @@ descr="Control the sphere through half pipes. Not easy. Weird.">

<!-- 2.7 -->
<challenge name="Let's roll" ver="1" difficulty="2" type="7"
descr="Collection of fast and fun tracks to roll through with the Sphere.">
descr="One fun track to roll through with the Sphere.">
<car names="O" />
<hud chkArrow="1" chkBeam="1" />
<pass avgPoints="5" />
Expand Down Expand Up @@ -1727,7 +1740,7 @@ descr="Hover cars on easy tracks. Latest antigravity technology used for easier
</tracks>
</challenge>

<challenge name="#F08020Hover fast run" ver="1" difficulty="2" type="9"
<challenge name="#F08020Hover fast run" ver="2" difficulty="2" type="9"
descr="Hover cars on medium long tracks. Use boost and go very fast. Our anitgravity stabilizers can handle any acceleration.">
<sim boost="3" flip="2" rewind="2" />
<cartype names="Hover" />
Expand All @@ -1736,7 +1749,6 @@ descr="Hover cars on medium long tracks. Use boost and go very fast. Our anitgra
<t name="Wnt6-SnowyEights" passPoints="27" />
<t name="Can2-CanyonRun" passPoints="27" />
<t name="Grc2-Coast" passPoints="28" />
<t name="Aus6-Cannon" passPoints="25" />
</tracks>
</challenge>

Expand All @@ -1751,6 +1763,19 @@ descr="For those who like underwater at normal speed. Our hover cars ignore flui
</tracks>
</challenge>

<!-- 3.3 -->
<challenge name="#60C020Toxicity" ver="1" difficulty="4" type="9"
descr="Short, mostly easy tracks in toxic and post apocalyptic environments. Completely harmless in hover cars">
<sim boost="3" flip="2" rewind="2" />
<cartype names="Hover" />
<pass avgPoints="21" />
<tracks>
<t name="Apo2-Toxicity" passPoints="20" />
<t name="Tox2-AcidLakes" passPoints="20" />
<t name="Spc4-Crossing" passPoints="20" />
</tracks>
</challenge>

<challenge name="#FFC020Hover long exploration" ver="1" difficulty="3" type="9"
descr="Long tracks endurance with hover cars. Thanks to these new vehicles it is much easier and faster to roam these tracks and do few stunts too.">
<sim boost="2" flip="2" rewind="2" />
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1 change: 0 additions & 1 deletion docs/Roadmap.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,6 @@ Priorities marked: !, `crucial`, **Next or Big**, _Important_.
📽️ new game **video**

grh opt chk
*new* tracks add to challs 🏆

🌧️ Ambient [Sounds](https://stuntrally.tuxfamily.org/mantis/view.php?id=1): rain, wind, forest etc
📦 object *hit* sounds🔊
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