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cryham committed Nov 27, 2024
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Showing 1 changed file with 9 additions and 9 deletions.
18 changes: 9 additions & 9 deletions docs/Roadmap.md
Original file line number Diff line number Diff line change
Expand Up @@ -22,12 +22,12 @@ old motion blur

### 🔉 Sound

Update `sound engine` from [RoR PR](https://github.com/RigsOfRods/rigs-of-rods/pull/3182)
sound engine from [RoR PR](https://github.com/RigsOfRods/rigs-of-rods/pull/3182), branch sound fix..
(or replace with [ogre-audiovideo](https://github.com/OGRECave/ogre-audiovideo))

🌧️ **Ambient** [Sounds](https://stuntrally.tuxfamily.org/mantis/view.php?id=1): rain, wind, forest etc
🚗🔊 More `car Sounds`, todo [task](https://stuntrally.tuxfamily.org/mantis/view.php?id=1), use [engine-sim](https://github.com/stuntrally/stuntrally3/issues/7), [muffler spectrum](https://duckduckgo.com/?t=ftsa&q=muffler+spectrum&atb=v395-1&ia=web)?
📦 object hit sounds, reverb change in water, caves, pipes-
📦 object *hit* sounds, reverb change in water, caves, pipes-

### Big

Expand All @@ -51,14 +51,15 @@ new *Stats* tab, completed: tracks, challs, colls, etc
hud new best time show, win particles-

**ed key** for obj random rot, yaw, set up/dn y +-90
add arrow for emit dir


----
## Fix Ogre

move all from SR3.compositor to AppGui_Compositor.cpp
move **ed**, all from SR3.compositor to AppGui_Compositor.cpp
manual update ed RTTs^
fix ed RTTs no fluids
`fix` ed RTTs **no** fluids

no specular on terrain

Expand All @@ -67,10 +68,9 @@ waterfalls refract cuts off above cam y

Pbs particles, fade from fog, soft

🌊refract, depth: pass projmatrix **not inverse**
🌊refract, depth: pass projmatrix `not` **inverse**
underwater top has no surface, refract

more fluids still blink on MilkyWay, no `depth` write / check
shader **params**: refract clr, *depth* clr, emissive fluids?

🌪️**wind scale** params in json, for all trees, bushes, grass sway own-
Expand All @@ -79,10 +79,10 @@ wind anim shadow **caster** too, ed prv obj no wind-

### Fix

**ed** fields rot, focus, *telep offset*, no cam ray cut
**ed** fields rot, focus, telep `offset`, no cam ray cut

**H2,H1** going through big waters e.g. Islands,
and wheels jumping (ray casts) on big ice e.g. FreshBreeze
`rays casts?` **H2,H1** going through big waters e.g. Islands,
wheels jumping on big ice e.g. FreshBreeze,
*cam tilt* jumps on Shore, Treausure, etc?

fix .car thrusters lights pos
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