Add effects to the example, refactor some parts and rename it #147
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The example has been renamed CLIExample.cpp
I've had to duplicate some of the code but factored as much as possible out of the example main function. I think it's not too bad that it ends up as 2 separate functions: for a dev ending up reading the code, it makes the separation between voice effects and the other effects clearer.
I have a question about ConcreteConfig and FxConfig, there is a difference in the (equal)NoteToPitch and noteToPitch functions: the latter is
pow(2.f, (f + 69) / 12.f)
while the former misses the+ 69
, afaik 69 corresponds to A4 == 440Hz.