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Kaggle Machine Learning Competition Project : To classify activities into one of the six activities performed by individuals by reading the inertial sensors data collected using Smartphone.

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Human Activity Recognition using Machine Learning

Kaggle Machine Learning Project

The Human Activity Recognition database was built from the recordings of 30 study participants performing activities of daily living (ADL) while carrying a waist-mounted smartphone with embedded inertial sensors. The objective is to classify activities into one of the six activities performed.

Disclaimer:

The given solutions in this project are only for reference purpose.

Kaggle Competition Link:

https://www.kaggle.com/uciml/human-activity-recognition-with-smartphones

Description of experiment

The experiments have been carried out with a group of 30 volunteers within an age bracket of 19-48 years. Each person performed six activities (WALKING, WALKING_UPSTAIRS, WALKING_DOWNSTAIRS, SITTING, STANDING, LAYING) wearing a smartphone (Samsung Galaxy S II) on the waist. Using its embedded accelerometer and gyroscope, we captured 3-axial linear acceleration and 3-axial angular velocity at a constant rate of 50Hz. The experiments have been video-recorded to label the data manually. The obtained dataset has been randomly partitioned into two sets, where 70% of the volunteers was selected for generating the training data and 30% the test data.

The sensor signals (accelerometer and gyroscope) were pre-processed by applying noise filters and then sampled in fixed-width sliding windows of 2.56 sec and 50% overlap (128 readings/window). The sensor acceleration signal, which has gravitational and body motion components, was separated using a Butterworth low-pass filter into body acceleration and gravity. The gravitational force is assumed to have only low frequency components, therefore a filter with 0.3 Hz cutoff frequency was used. From each window, a vector of features was obtained by calculating variables from the time and frequency domain.

Attribute information

For each record in the dataset the following is provided:

  • Triaxial acceleration from the accelerometer (total acceleration) and the estimated body acceleration.

  • Triaxial Angular velocity from the gyroscope.

  • A 561-feature vector with time and frequency domain variables.

  • Its activity label.

  • An identifier of the subject who carried out the experiment.

Video dataset overview

Follow this link to see a video of the 6 activities recorded in the experiment with one of the participants:

https://www.youtube.com/watch?v=XOEN9W05_4A&feature=youtu.be

Results of Model used in the Notebook

Logistic Regression:
Accuracy - 96.13% , Error - 3.868%

Linear SVC:
Accuracy - 96.30% , Error - 3.699%

RBF SVM classifier:
Accuracy - 96.57% , Error - 3.427%

Decision Tree:
Accuracy - 95.15% , Error - 4.852%

Random Forest:
Accuracy - 96.20% , Error - 3.8%

GradientBoosting:
Accuracy - 95.42% , Error - 4.581%

Relevant papers

Davide Anguita, Alessandro Ghio, Luca Oneto, Xavier Parra and Jorge L. Reyes-Ortiz. Human Activity Recognition on Smartphones using a Multiclass Hardware-Friendly Support Vector Machine. International Workshop of Ambient Assisted Living (IWAAL 2012). Vitoria-Gasteiz, Spain. Dec 2012

Davide Anguita, Alessandro Ghio, Luca Oneto, Xavier Parra, Jorge L. Reyes-Ortiz. Energy Efficient Smartphone-Based Activity Recognition using Fixed-Point Arithmetic. Journal of Universal Computer Science. Special Issue in Ambient Assisted Living: Home Care. Volume 19, Issue 9. May 2013

Davide Anguita, Alessandro Ghio, Luca Oneto, Xavier Parra and Jorge L. Reyes-Ortiz. Human Activity Recognition on Smartphones using a Multiclass Hardware-Friendly Support Vector Machine. 4th International Workshop of Ambient Assited Living, IWAAL 2012, Vitoria-Gasteiz, Spain, December 3-5, 2012. Proceedings. Lecture Notes in Computer Science 2012, pp 216-223.

Jorge Luis Reyes-Ortiz, Alessandro Ghio, Xavier Parra-Llanas, Davide Anguita, Joan Cabestany, Andreu Català. Human Activity and Motion Disorder Recognition: Towards Smarter Interactive Cognitive Environments. 21st European Symposium on Artificial Neural Networks, Computational Intelligence and Machine Learning, ESANN 2013. Bruges, Belgium 24-26 April 2013.