Releases: suve/LD25
Colorful v2.2
Version 2.2 brings some new features to the game.
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The game can now be played using controllers/gamepads. Note that this is currently supported only inside the game proper; menus are still limited to keyboard & touch.
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The game will now keep track of the order in which colours are retrieved, and use that order when displaying the outro slides. The slides themselves have been reworked from the hero holding a generic "star" item (which does not even appear in the game) to holding the actual in-game artefacts.
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Added "distance travelled" to the list of stats shown after beating the game.
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On Android, during the intro & outro, the game now has an extra pair of touch controls for switching to the previous/next slide.
Colorful v2.1
Version 2.1 brings a slew of new features and quality-of-live improvements to the game.
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The game will now track various statistics, like total completion time (yay, speedrunning!) and display them on the finish screen. Note that this feature will be disabled for existing save games; you will need to start a new game.
(Collected data is only stored locally and is not transmitted anywhere.) -
The yellow zone has been reworked slightly. Previously, it was possible to complete it while completely skipping one of the rooms. With this update, visiting all rooms is mandatory.
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The "set key bindings" screen will now display active key bindings,and prevent attempts to bind the same key multiple times.
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Menu items are now tinted green (or red, if they're inactive) to help distinguish between stuff you can interact with, and informative text.
The following Android-specific changes have also been made:
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Added a "go back" touch control. This should help players who have their phone set to gesture navigation mode and thus do not have a system-provided "back" button.
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Added a new options menu, allowing to swap the position of touch controls.
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Added initial support for square-ish aspect ratio. This is still rather wonky, though.
Colorful v2.0
This new major release updates the game from the old SDL 1.2 library to the (still fairly new) SDL2 library. It also includes many other small fixes and improvements made to the codebase over the years.