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Counting flowers #2249
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Counting flowers #2249
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,35 @@ | ||
def win = | ||
try { | ||
firestarter <- robotNamed "firestarter"; | ||
halt firestarter | ||
} {}; | ||
try { | ||
fire <- robotNamed "fire"; | ||
halt fire; wait 1; | ||
reprogram fire { selfdestruct }; | ||
} {}; | ||
create "gold" | ||
end | ||
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def judgeCount : Int -> Cmd Unit = \actual. | ||
watch down; | ||
wait 1024; | ||
s <- scan down; | ||
case s | ||
(\_. return ()) | ||
(\p. | ||
try { | ||
let c = (read p : Int) in | ||
if (c == actual) { win } {} | ||
} {} | ||
) | ||
end | ||
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def forever = \c. c; forever c end | ||
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def judge = | ||
numFlowers <- resonate "flower" ((-59,-19),(60,20)); | ||
forever (judgeCount numFlowers); | ||
end; | ||
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judge |
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@@ -0,0 +1,114 @@ | ||
def doN : Int -> Cmd a -> Cmd Unit = \n. \c. | ||
if (n == 0) {} {c; doN (n-1) c} | ||
end | ||
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def abs : Int -> Int = \n. | ||
if (n < 0) {-n} {n} | ||
end | ||
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// Go to the given absolute coordinates. End facing east. | ||
def goto : Int * Int -> Cmd Unit = \dest. | ||
cur <- whereami; | ||
let x = fst cur in | ||
let y = snd cur in | ||
let dx = fst dest - x in | ||
let dy = snd dest - y in | ||
if (dx < 0) {turn west} {turn east}; | ||
doN (abs dx) move; | ||
if (dy < 0) {turn south} {turn north}; | ||
doN (abs dy) move; | ||
turn east; | ||
end | ||
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def liftA2 : (a -> b -> c) -> Cmd a -> Cmd b -> Cmd c = \f. \ca. \cb. | ||
a <- ca; | ||
b <- cb; | ||
return (f a b) | ||
end | ||
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def add : Cmd Int -> Cmd Int -> Cmd Int = liftA2 (\x. \y. x + y) end | ||
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def countCell : Cmd Int = | ||
s <- scan down; | ||
return $ case s | ||
(\_. 0) | ||
(\t. if (t == "flower") {1} {0}) | ||
end | ||
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tydef List a = rec l. Unit + (a * l) end | ||
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def sum : List Int -> Int = \l. | ||
case l | ||
(\_. 0) | ||
(\cons. fst cons + sum (snd cons)) | ||
end | ||
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def for : Int -> (Int -> Cmd a) -> Cmd (List a) = \n. \k. | ||
if (n == 0) {return (inl ())} {a <- k n; b <- for (n-1) k; return (inr (a,b))} | ||
end | ||
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def countRow : Int -> Cmd Int = \w. | ||
ns <- for (w-1) (\_. n <- countCell; move; return n); | ||
last <- countCell; | ||
return (sum ns + last) | ||
end | ||
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def isEven : Int -> Bool = \n. (n / 2) * 2 == n end | ||
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def around : Dir -> Cmd Unit = \d. turn d; move; turn d end | ||
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// countFlowers (w,h) (x,y) counts the number of flowers | ||
// in the w by h rectangle with lower-left corner at (x,y) | ||
def countFlowers : Int * Int -> Int * Int -> Cmd Int = \size. \ll. | ||
goto ll; | ||
let w = fst size in | ||
let h = snd size in | ||
cnts <- for (h-1) (\i. | ||
cnt <- countRow w; | ||
if (isEven i) { around right } { around left }; | ||
return cnt | ||
); | ||
last <- countRow w; | ||
return (sum cnts + last) | ||
end | ||
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def acquire : Cmd Text = | ||
thing <- atomic (b <- isempty; if b {return ""} {grab}); | ||
if (thing == "") {acquire} {return thing} | ||
end | ||
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def countAndReport : Int * Int -> Int * Int -> Cmd Unit = \size. \ll. | ||
cnt <- countFlowers size ll; | ||
goto (0,0); | ||
paper <- acquire; | ||
let soFar = (read paper : Int) in | ||
erase paper; | ||
newPaper <- print "paper" (format (soFar + cnt)); | ||
place newPaper; | ||
end | ||
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def until : Cmd Bool -> Cmd a -> Cmd Unit = \test. \body. | ||
b <- test; if b {} {body; until test body} | ||
end | ||
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def acquireFlower : Cmd Unit = | ||
until (ishere "flower") move; grab; return () | ||
end | ||
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def go = | ||
for 4 (\r. | ||
for 3 (\c. | ||
build {countAndReport (40,10) (-59 + 40*(c-1), -19 + 10*(r-1))} | ||
) | ||
); | ||
print "paper" "0"; | ||
turn left; move; place "paper: 0"; | ||
wait 1024; | ||
acquireFlower; | ||
turn back; | ||
goto (20,0); | ||
res <- meet; | ||
case res (\_. return ()) (\truelove. give truelove "flower") | ||
end; | ||
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||
go; |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,178 @@ | ||
version: 1 | ||
name: Flower Count | ||
author: Brent Yorgey | ||
description: | | ||
Count the flowers quickly... or else! | ||
creative: false | ||
objectives: | ||
- id: count_flowers | ||
teaser: Count the flowers! | ||
goal: | ||
- | | ||
Your evil nemesis, the sadistic arithmomaniac supervillain Count Nemesis, is | ||
at it again! They have wired up some explosives to your | ||
`True Love`{=robot} and lit the fuse, but promised to stop it... IF you can | ||
count all the flowers in time! | ||
- | | ||
Specifically, Count Nemesis demands that you count the | ||
total number of flowers in the 120x40 field bounded by walls, | ||
`print` the number on a piece of `paper`{=entity}, and place | ||
the paper at the origin, `(0,0)`. If the number is correct, | ||
the countdown stops and your True Love is saved. If the | ||
number is incorrect... nothing happens, but the fuse continues | ||
to burn! | ||
- | | ||
And watch out, Count Nemesis won't abide anyone picking his flowers. | ||
condition: | | ||
judge <- robotNamed "judge"; | ||
as judge { has "gold" } | ||
- id: pick_flower | ||
hidden: true | ||
optional: true | ||
teaser: You just don't listen, do you | ||
goal: | ||
- | | ||
I told you not to pick any flowers! Now your True Love is | ||
dead... because of YOU! | ||
- | | ||
Perhaps you would like to go back in time and try again. | ||
condition: | | ||
f <- as base { has "flower" }; | ||
judge <- robotNamed "judge"; | ||
g <- as judge { has "gold" }; | ||
return (not g && f) | ||
- id: out_of_time | ||
hidden: true | ||
optional: true | ||
teaser: Not fast enough | ||
goal: | ||
- | | ||
You were not fast enough, and now your True Love is | ||
dead... because of YOU! | ||
- | | ||
Perhaps you would like to go back in time and try again. | ||
condition: | | ||
truelove <- robotNamed "truelove"; | ||
as truelove { b <- ishere "fuse"; return (not b) } | ||
- id: joinpoint | ||
hidden: true | ||
teaser: Follow instructions! | ||
prerequisite: | ||
logic: | ||
and: | ||
- count_flowers | ||
- not: pick_flower | ||
- not: out_of_time | ||
condition: | | ||
return true | ||
- id: win | ||
teaser: Give a flower | ||
prerequisite: joinpoint | ||
goal: | ||
- | | ||
Congratulations! You foiled the plan of evil Dr. Nemesis and | ||
saved your True Love! The only thing left is to give your | ||
True Love a `flower`{=entity}! | ||
condition: | | ||
truelove <- robotNamed "truelove"; | ||
as truelove { has "flower" } | ||
solution: | | ||
run "scenarios/Challenges/_flower-count/solution.sw" | ||
robots: | ||
- name: base | ||
dir: north | ||
devices: | ||
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|
||
- solar panel | ||
- treads | ||
- antenna | ||
- comparator | ||
- ADT calculator | ||
- workbench | ||
- grabber | ||
- dictionary | ||
- lambda | ||
- logger | ||
- welder | ||
- scanner | ||
- strange loop | ||
- typewriter | ||
- 3D printer | ||
- branch predictor | ||
- clock | ||
- GPS receiver | ||
- compass | ||
- counter | ||
inventory: | ||
- [12, solar panel] | ||
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|
||
- [12, dictionary] | ||
- [12, lambda] | ||
- [12, treads] | ||
- [12, branch predictor] | ||
- [12, comparator] | ||
- [12, hyperloop] | ||
- [12, compass] | ||
- [12, scanner] | ||
- [12, logger] | ||
- [12, GPS receiver] | ||
- [12, string] | ||
- [12, typewriter] | ||
- [12, rubber band] | ||
- [12, grabber] | ||
- [12, parsley] | ||
- [1, paper] | ||
- name: igniter | ||
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|
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system: true | ||
dir: east | ||
devices: | ||
- logger | ||
program: 'ignite down' | ||
- name: judge | ||
system: true | ||
dir: east | ||
devices: | ||
- logger | ||
program: | | ||
run "scenarios/Challenges/_flower-count/judge.sw" | ||
- name: truelove | ||
system: true | ||
display: | ||
invisible: false | ||
attr: red | ||
char: '♥' | ||
description: Your One True Love. | ||
attrs: | ||
- name: fuse | ||
fg: '#cccccc' | ||
bg: '#002f00' | ||
entities: | ||
- name: fuse | ||
display: | ||
attr: fuse | ||
char: '-' | ||
description: | ||
- Slow-burning fuse | ||
properties: [combustible, known, boundary] | ||
combustion: | ||
ignition: 20 | ||
duration: [64, 64] | ||
delay: 63 | ||
product: ash | ||
known: [flower, wall, ash] | ||
world: | ||
dsl: | | ||
overlay | ||
[ if (hash % 7 <= 2) then {grass, flower} else {grass} | ||
, mask ((x == 61 || x == (-60)) && y <= 21 && y >= -20) {wall, stone} | ||
, mask ((y == 21 || y == (-20)) && x <= 61 && x >= -60) {wall, stone} | ||
] | ||
upperleft: [0, 0] | ||
offset: false | ||
palette: | ||
'B': [grass, null, base] | ||
'J': [grass, erase, judge] | ||
'.': [grass] | ||
'-': [grass, fuse] | ||
'L': [grass, fuse, truelove] | ||
'I': [grass, fuse, igniter] | ||
map: | | ||
JB..I---------------L |
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I had a (off-by-one) bug in my code that I finally diagnosed by entering
creative
mode to use my ownresonate
command. Perhaps that is the intended use ofcreative
mode, but it may be fun to have an "in-scenario" method to double-check one's count. Perhaps some oblique way to obtain agradiator
that is an instant-lose condition, but nonetheless can help a player debug.