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Use byte packing on safari desktop by checking whether the color buff…
…er float extension exists. (#196) * ios * merge * Merge remote-tracking branch 'origin/master' into ios * ios * its working...? haha, not. * improve precision * fix accuracy on iOS * fix the faster / slightly less precise version * slight speedup * fix numerical issues on ios. (use resultUV instead of gl_FragCoord, and highp int) * merge master * actually merge * flag guard byte textures * Merge remote-tracking branch 'origin' into ios * Merge remote-tracking branch 'origin' into ios * more changes * merge * start pulling tests apart * tests * merge * get remaining tests to pass * Merge remote-tracking branch 'origin' into ios * remove comments, remove imagenet util change * imagenet * test_util commits * ndarray tests * test_util blank space * softmax underflow on mac, copy gpu test revert * revert _gpu_tests * remove console.log * fix lint errors * respond to comments * Updates to env for desktop safari * merge master * remove canvas width / height
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