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Gameplay rendering rework part 1
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ADM228 committed Jan 15, 2025
1 parent 63cc7c0 commit c7989ea
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Showing 2 changed files with 149 additions and 162 deletions.
2 changes: 2 additions & 0 deletions CONFIG/mmc3.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -108,6 +108,7 @@ SEGMENTS {
COLLMAP3: load = WRAM, type = bss, start = $6300, define = yes;
WRAM_SL3: load = WRAM, type = bss, start = $63F0, define = yes, optional = yes;
SRAM: load = WRAM, type = rw, align = $0100, define = yes;
WRAMCODE: load = ROM_M_2E, run = WRAM, type = rw, define = yes, optional = yes;
IRQ_T: load = WRAM, type = bss, start = $7FC0, define = yes;
# Banks for mmc3 are split into two groups:
# A: The first 8kb section in memory
Expand Down Expand Up @@ -232,5 +233,6 @@ SYMBOLS {
FIRST_DMC_BANK: type = weak, value = $3C;

__DATA_LOAD_BANK__: type = export, value = $2B;
__WRAMCODE_LOAD_BANK__: type = export, value = $2E;
}

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