Releases: tfdsoft/famidash
Famidash v1.1
Enjoy the latest and greatest, fixing all Nestopia/Delta issues, adding more levels, and fixing a ton of bugs!!
Famidash 1.0.4
1.0.4 Changelog:
-Fix practice mode completion taking over normal completeion
-Fix stars/coins from some levels not showing in customize screenm
-Ship physics rework/finalization
-Fix practice mode bugs
-Fix color bugs
-Add additional trail effects
-Enlarge UFO sprites (same hitbox)
-Improve other misc graphics
1.0.3
1.0.3 changelog:
-Fix level select coin display
1.0.2
-Fix practice mode bug
-Improve 3D cube more
Famidash 1.0.1
1.0.1 Changelog:
-SORRY BUT SRAM WIPE - your saves will be lost!
-Ship/Mini Ship gravity lowered (lighter ship)
-Practice mode fixes - sprites properly load in before player
-Up to 9 practice checkpoints can be placed, overwriting the oldest one and shifting the rest down a slot when the max is reached
-Delete a checkpoint with SELECT
-More mouse controls! Hold left mouse and right click to delete a checkpoint, hold right mouse when pausing to exit level
-Slope improvements
-Spider orb/portal and spider fixes
-Down/Up dash orb functionality changed to reflect vanilla behavior
-Many level fixes (decode, dry out, clutterfunk, nightmare)
-Decode buffs (last ball section, final wave section)
-Progress bars added to level select
-Add jump counter to end level screen
-End level screen effect improved
-Practice Complete screen added
-Practice diamonds move more in sync with screen
-Fix second player explosion animation
-Cam lock on non-cube/robot modes
-Fix H block glitch (could not jump up while walking on H block)
-Fix checkpoint glitch if mouse plugged in port 2 while 2player mode is on
-Wave sets Y velocity to 0 when hitting a mode changing portal
-Remove option to delete a corrupt/missing save, automatically does this
-Remove "B" "Safe to shutdown" screen on menu
-Credits must be viewed on a new save
-Lock icon cursor position moved to side (overscan fix)
-Customize screen CHR fixes
-Music test/all menu screens loop music
-Music test re-organized
-Title screen demo improvements
-Improve 3D cube by RedGD
-Attributes fixed in nag screen
-Off by one issue with sprites fixed
-Level complete options can function with A as well as START
-Platformer mode allows you to multi-trigger orbs
Famidash 1.0
You’ve seen Geometry Dash on Mobile. You’ve seen Geometry Dash on Steam.
Now, experience Geometry Dash for your NES!
A team of dedicated fans have faithfully recreated the Geometry Dash engine in beautiful 6502 to give you the greatest homebrew that has ever hit the NES!
12 original RobTop levels have been recreated, and 3 community levels have been added for this version.
Famidash is a rhythm-based, action platformer that will test every limit of your patience. There are no checkpoints – every time you die, you must try the level over from the start!
Don’t worry though! – There is a practice mode! Simply pause the game, hit B and you’ll set a checkpoint to restart at so you can master any parts of a level.
Avoid distractions as the game switches your playmode from a jumping cube to a flying ship to a hopping UFO to a rolling ball and more!
The engine supports even more features, such as dual mode, wave, spider, swingcopter, robot, green orbs, spider pads and camera controls!
Plug in an SNES Mouse (Mesen/hardware supported) to control the game ever more precisely, as you navigate and play the entire game without a joypad!
Coming soon to kickstarter as well, where we will create even MORE features for the cartridge version!!
(Beat all of the main levels to unlock that mystery lock…)
Famidash - Demo 5.2
Welcome to Demo 5! We've been working incredibly hard on the game over the past 3 months and we've got this to show for it!
- New level "xStep"!
- Much more progress is now saved thanks to the included 8 kilobytes of Save RAM!
- New credits screen that displays when booting the game. This is skippable if your save file has been modified.
- Icon selection screen!
- More settings!
- New "Fun Settings" menu for some extra challenges! (invisible + blind mode my beloved).
- New Sound Test menu!
- Sound Test music continues to play when exiting to the main menu.
- Super Cool Lock Icon™. I wonder what it's there for...
- Many, MANY bugfixes. You have no idea how many iterations of the collision code we had to go through to get it to stop zipping.
- New 2-Player mode!
- And more!
Demo 5.1 Patch:
- Fix a bug where the cube gamemode portal didn't switch your gamemode to cube.
Demo 5.2 Patch:
- Fix bad cloud tiles.
- Disable debug features.
Full Changelog: Demo4...Demo5
You can expect to see 1.0 to release sometime around August, maybe September at the latest.
//usersniper
Extra dev notes: we couldn't decide when to release 1.0 so here's another demo to hold y'all over lol. kando fell victim to feature-creep and as such the game inflated to a whopping 768kb! have fun data mining!
Discord: https://discord.gg/PCbwQaZs8K
Twitter: https://twitter.com/TeamFamidash
chr ram test 2
another chr ram test. some more of the tilesets and menus are working and/or updated here.
would not recommend playing the later levels, though. most of the graphics are still not there.
- usersniper
Full Changelog: chr-ram-test...chr-ram-test-2
chr ram test
using chr ram instead of chr rom. this should work in theory but i haven't implemented it everywhere
- usersniper
Famidash - Demo 4.05.1
A de-make of Geometry Dash for the NES.
Uses the MMC3 Mapper.
We proudly present "Demo 4"!
Demo 4.02/3 - Fix zipping issues
Demo 4.04 - Coins only save if you've gotten more than you previously had on that level
Demo 4.05 - Fix Base after Base and Time Machine
Demo 4.05.1 - Fix sram issues
-SRAM saves coins
-hold A+B and press SELECT to clear coin counts
Known bugs:
-No music in Base after Base or Time Machine
-Only 27 coins are possible (9 levels, not 10)
Credits:
Project Torch-Carrier: kandowontu
Levels/Guidance/Testing: Ficus mcHousePlant
Music: Zenith, ZSide, jaezu
Levels/Testing/Bug Fixing: AleFunky
Code Optimizations: alexmush, jroweboy
Parallax, Menu and other code: jroweboy
Graphics: Zside, Ficus mcHousePlant, Zenith, jroweboy
Original Project Lead and Coder: ZSide
Repo: https://github.com/famidash/famidash
Discord: https://discord.gg/PCbwQaZs8K
Twitter: https://twitter.com/kandowontu