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Oppressor: A Strain for Praetorian #16912
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lustfully looks at stagger knock down on a T3 (on a other note: the Abduct seems really weak? like i get it can grab more than one marine but a telegraphed cast time for just a 1 tile beam? kinda funky) also also will Abduct only work in perfect linear directions? or can be used diagonally? |
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Abduct seems underpowered, but well see how it goes
As long the path from point A (the turf infront of you) to point B (where your target is) is clear, it works. |
porting more cm strains ayy |
Suprise Suprise, yet another prae strain that, just like almost every strain will be a straight upgrade |
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Probs good to TM.
Walance wise though, being able to pull marines over cades (at range!) seems extremely guh.
i dont know if the buff is in but WOW is it weak 2 second wind up for abduct is wild and half of that time is a self root as well thats a yikes |
Abduct should probably not stop you from casting it beyond its max range and instead just cast the abduct up to its max range like spitter or boiler's acid spray does, or the marine flamer. |
Tail lash, should be a "press to activate facing the direction you are in" similar to Shrike screech. That one aspect of it makes using, let alone, combo-ing any of Oppressors abilities 3 displacement together clunky. |
…raGov-Marine-Corps into prae-oppressor-strain
I strongly think abduct shouldn't work through cades at all. |
I think abduct windup should be increased slightly. Overall this strain is going to be a fishing menace but at least it's more skill gated than crusher |
brokengamemechanic.mp4Abduct is flatout bullshit from the windup to the strengths it has, it's a flatout xeno buff with no drawback. So not only does it knock you down, it has the ability to immediately crit the marine being yanked through hazards. You can't toss a grenade diagonally even though the trajectory would make sense, yet a marine is perfectly yanked through diagonally past a wall. Instant bring-enemy-to-you mechanics are not fun to fight against sorry. By the time I'd been abducted, it's like why bother have the warrior and shrike to do the rest when the praetorian is already there with another bullshit knock-stun ability? |
About The Pull Request
A new strain for Praetorian called Oppressor.
Looks like this:
They lose acid spit and acid spray for the following abilities:
Abduct, 12s cooldown, 50 plasma
Pulls humans from up to 7 tiles. 0.7s telegraphed before it goes off.
During the telegraph, the xeno is immobile. Shuffling or staggering them will knock them down.
Blocked by dense objects that you can't throw stuff over.
Grabbed marines are stunned between 0.5s - 1.5s, depending on the amount of marines grabbed.
Grabbed marines are staggered between 4s - 12s, depending on the amount of marines grabbed.
Grabbed marines are dealt brute damage based on the xeno's melee damage.
Grabbed marines are thrown toward the xeno. Can be blocked if there are any obstacles that would make a throw stop early (e.g. wired cades).
Images below, though they are somewhat outdated since they are not blocked by cades anymore.
Dislocate, 10s cooldown, 50 plasma.
Knockbacks by 2 tiles, weakens for 1s, staggers for 3s, and deals melee damage as brute.
Advance, 10s cooldown, 50 plasma.
After a short windup, charge up to 5 tiles. If you hit a marine, they are launched semi-randomly for 5 tiles away, weakened for 2 seconds, and are dealt melee damage as brute.
The turfs under you shake while you charge so that's cool.
Tail Lash, 11s cooldown, 50 plasma.
Knockbacks by 2 tiles, weakens for 1s second, staggers for 3s, and deals melee damage as stamina in a 2x3 (varies on direction).
Their PRIMO is this:
Item Throw, 10s cooldown (starts on drop/throw), 50 plasma (on pickup).
Pickup an item until it is thrown, you move two tiles, or enter crit.
Item gains 15 throwforce per weight class. Throw range is shortened by 2 per weight class to a minimum of 2.
Button icons in the ability order above:
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All button icons are new, except for the 2nd one as it is taken from warrior.
Other changes:
Dancer prae has its display name changed so it appears correctly in the strain swap menu and for ingame xeno name.
Requires #16961 to be merged first.
Why It's Good For The Game
I never played warrior, but what if warrior was a T3? "More strains are good", says someone cool.
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Changelog
🆑
add: New strain for Praetorian called Oppressor.
add: Oppressor abilities: Abduct, Dislocate, Advance, Tail Lash, and Item Throw.
imageadd: Button icons for: Abduct, Advance, Tail Lash, and Item Throw,
fix: The display name for the Dancer strain has been changed to remove confusion within the Strain Swap menu and to differentiate itself from the base caste.
/:cl: