Skip to content

RF planning system for WISPs, and a port of various RF algorithms to pure Rust.

License

Notifications You must be signed in to change notification settings

thebracket/rf-signals

Repository files navigation

RF_Signals

This is a long-term project for my employer, iZones. They kindly gave me permission to open source a big chunk of our wireless planning software. We're a WISP (Wireless Internet Service Provider), and hope this helps other WISPs to succeed.

This project is divided into three parts:

  • rf_signal_algorithms is a pure Rust port of Cloud-RF/Signal Server's algorithms. In turn, this is based upon SPLAT! by Alex Farrant and John A. Magliacane. I've retained the GPL2 license, because the parent requires it.
  • terrain-cooker reads las files (LiDAR point clouds) and converts them into bheat files for efficient processing inside bracket-heat.
  • bracket-heat is a web-based planning tool to help you decide if Wireless Internet installations are likely to work.

Bracket-Heat

One of my early projects was WispTools.net, which used Longley-Rice/ITM (a lot of people thought it used Radio Mobile, but there's no connection other than similar algorithms). Bracket-Heat is a modernized version of the planner, designed for self-hosting.

When you first open bracket-heat, you are presented with a map showing your towers:

You can enter any address into the search box, and it runs a Google reverse geolocation to find the location and zoom in:

You can switch to satellite view, terrain view, etc. to help you find the location. You can click the "height" button at any time to see an overlay of your LiDAR data - great for checking that your data works, and getting an overview of the general area:

Once you've found the building, you can click on it to see a quick path/service estimate for the location:

From the quick path analysis window, you can click "location explorer" to examine a detailed (1m resolution) slice of the path from your chosen point to your towers:

You can also click "signal optimizer" to use a wizard to identify your target area, block off any parts you don't want to evaluate, and display a signal estimate grid for the target location:

We've had pretty good success cutting down on failed site surveys, and finding signal where we might not have expected it, with this tool. Hopefully, it can help your WISP, also.

Ported Algorithms

This crate provides Rust implementations of a number of algorithms that are useful in wireless calculations:

  • ITM3/Longley-Rice - the power behind Splat! and other functions.
  • HATA with the COST123 extension.
  • ECC33.
  • EGLI.
  • HATA.
  • Plane Earth.
  • SOIL.
  • SUI.

Additionally, helper functions provide:

  • Basic Free-Space Path Loss (FSPL) calculation.
  • Fresnel size calculation.

SRTM .hgt Reader

There's also an SRTM .hgt reader. You can get these from various places for pretty much the whole planet. See Radio Mobile for details. This will eventually be in its own feature. For now, it maintains an LRU cache of height tiles and tries to find the best resolution available to answer an elevation query.

An example query:

let loc = LatLon::new(38.947775, -92.323385);
let altitude = get_altitude(&loc, "resources");

This requires the hgt files from the resources directory to function.

Porting Status

All algorithms started out in Cloud_RF's Signal Server (in C or C++) and were ported to Rust.

Algorithm Status
COST/HATA Ported to Pure Rust
ECC33 Ported to Pure Rust
EGLI Ported to Pure Rust
Fresnel Zone Pure Rust (not in original)
FSPL Pure Rust
HATA Ported to Pure Rust
ITWOM3 Ported to Pure Rust
Plane Earth Ported to Pure Rust
SOIL Ported to Pure Rust
SUI Ported to Pure Rust

So how do I use this?

If you want to use this yourself, there's a few steps to get going.

Requirements

  • You need a decently powerful PC to host it. We use a 12-core Xeon server with lots of storage, but it runs fine on my development laptop (i7, 12 gb RAM, 1 tb SSD). The program is mostly disk-bound (the actual calculations are pretty fast), so faster storage is good.
  • You'll need to obtain .hgt format data for your coverage area. These are the same files used by Splat! and Radio Mobile. You can also take various DEM files and convert them to HGT tile format. It supports all three popular resolutions of hgt file.
  • You need LiDAR .las files for your coverage area. Your county assessor, or state land-grant university probably has them. For Missouri, I obtain them from MSDIS. You should be able to use any LiDAR file, so long as it is in LAS format, and in a cartographic projection supported by Proj.
  • You'll probably want to have access to Linux (or Windows Services for Linux) for converting LiDAR files. PROJ is a bear to get running in Rust on Windows.
  • You need a Google Maps API key.
  • Rocket requires that you run rust in nightly mode.

Initial Setup

  1. Make sure you have a fully working Rust installation, along with a C++ and Clang build chain working.
  2. Clone this project (with git clone) to a directory on your computer.
  3. Setup a directory that you want to use to store bheat files.
  4. Make sure you know where you put your hgt and las files.
  5. Modify terrain_cooker/src/main.rs. Change LIDAR_PATH to the directory in which you are storing your .las files.
  6. In terrain_cooker/src/tile_writer.rs around line 48 change the base path to your hgt files.
  7. In terrain_cooker/src/tile_writer.rs around line 110 change the output directory to where you want to save bheat files.

(Note: this will be made configurable without recompiling soon, promise).

Cook some terrain

In your project directory, type cd terrain-cooker. Then run the conversion with cargo run --release. It will evaluate all .las files in the LIDAR folder, reading .hgt files from your heightmap directory and spit out bheat tiles. BHeat tiles start with a heightmap derived from your hgt files - and then adjust ground height and add terrain clutter heights from LiDAR files. This is an additive process: you can re-run it with new LiDAR data whenever you want, and the new data will be merged in.

Add in your Google maps key

In bracket-heat, create a file named gmap_key.txt and paste your Google Maps API key into it. I didn't want to give you mine!

Setup your WISP Information

  1. Change to the bracket-heat directory.
  2. Copy resources/isp-template.ron to resources/isp.ron.

The default file looks like this:

Wisp(
    listen_port: 8000,
    name: "iZones LLC",
    center: (38.947775, -92.323385),
    map_zoom: 10,
    heat_path: "z:/bheat",

    link_budgets: [
        LinkBudget(
            name: "Medusa + 450b HG",
            xmit_eirp: 49.0,
            receive_gain: 20.0
        ),
        LinkBudget(
            name: "UBNT 120° Sector + PowerBeam 400",
            xmit_eirp: 44.0,
            receive_gain: 25.0
        ),
    ],

    towers: [
        Tower(
            name: "Paquin",
            lat: 38.947927398900426,
            lon: -92.3233740822584,
            height_meters: 55,
            max_range_km: 16.0934,
            access_points: [
                AP(
                    name: "Medusa",
                    frequency_ghz: 3.6,
                    max_range_km: 16.0934,
                    link_budget: 71,
                ),
                AP(
                    name: "58 UBNT",
                    frequency_ghz: 5.8,
                    max_range_km: 16.0934,
                    link_budget: 69,
                ),
                AP(
                    name: "60 Ghz",
                    frequency_ghz: 60.0,
                    max_range_km: 3.21869,
                    link_budget: 97,
                )
            ],
        ),
        Tower(
            name: "Biggs",
            lat: 38.798403,
            lon: -92.289524,
            height_meters: 60,
            max_range_km: 16.0934,
            access_points: [
                AP(
                    name: "Medusa",
                    frequency_ghz: 3.6,
                    max_range_km: 16.0934,
                    link_budget: 71,
                ),
                AP(
                    name: "58 UBNT",
                    frequency_ghz: 5.8,
                    max_range_km: 16.0934,
                    link_budget: 69,
                ),
                AP(
                    name: "60 Ghz",
                    frequency_ghz: 60.0,
                    max_range_km: 3.21869,
                    link_budget: 97,
                )
            ]
        )
    ]
)

Make changes as you see fit:

  • listen_port is the TCP port on which the webserver (Rocket) will listen.
  • name just changes the title bar of the app, use it to brand with your WISP.
  • center is the lat/lng position you want to see when you start the app.
  • map_zoom is the zoom level at which you want to start when the app opens.
  • heat_path must point at the bheat directory you created and populated with cooked data.
  • link_budgets lets you define the types of radios you use, and wish to utilize when running RF calculations.
  • towers describes all of your towers. It's important to add AP entries to them, describing what services are available at which location.

When you calculate the link_budget for an AP, take the transmitter's power and antenna gain and add them together. Then add the antenna gain of the CPE (NOT the power) you typically use.

Run the program

Launch the program with cargo run --release in your bracket-heat directory. Open a browser to http://localhost::<port> (<port> being whatever you set as the listen_port in your config file). If everything works, you now have an RF analysis suite.

About

RF planning system for WISPs, and a port of various RF algorithms to pure Rust.

Topics

Resources

License

Stars

Watchers

Forks