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Merge branch 'main' of https://github.com/theneolanders/wiki
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LoniaLumina committed Nov 7, 2024
2 parents dace00a + 662f30f commit 8eeae1a
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3 changes: 2 additions & 1 deletion content/.obsidian/appearance.json
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{
"accentColor": "#24e5ff",
"theme": "obsidian",
"interfaceFontFamily": "Tomorrow"
"interfaceFontFamily": "Tomorrow",
"textFontFamily": "Tomorrow"
}
50 changes: 30 additions & 20 deletions content/.obsidian/core-plugins.json
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[
"file-explorer",
"global-search",
"switcher",
"graph",
"backlink",
"canvas",
"outgoing-link",
"tag-pane",
"page-preview",
"daily-notes",
"templates",
"note-composer",
"command-palette",
"editor-status",
"bookmarks",
"outline",
"word-count",
"file-recovery"
]
{
"file-explorer": true,
"global-search": true,
"switcher": true,
"graph": true,
"backlink": true,
"canvas": true,
"outgoing-link": true,
"tag-pane": true,
"properties": false,
"page-preview": true,
"daily-notes": true,
"templates": true,
"note-composer": true,
"command-palette": true,
"slash-command": false,
"editor-status": true,
"bookmarks": true,
"markdown-importer": false,
"zk-prefixer": false,
"random-note": false,
"outline": true,
"word-count": true,
"slides": false,
"audio-recorder": false,
"workspaces": false,
"file-recovery": true,
"publish": false,
"sync": false
}
35 changes: 34 additions & 1 deletion content/Documentation/Rusty Drone User Manual/Changelog.md
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- Adjusted torso leaning to prevent flipping out at high speeds
- Optimized some meshes
- Locomotion module now uses data presets for walk/fly/bike modes
- Rocket mode now uses a while loop instead of field hooking
- Rocket mode now uses a while loop instead of field hooking
- Adjusted locomotion animation parameters
- Fixed hands/arms receiving quick menu signals twice
- Adjusted yanking strength of grapple
- Fixed grapple yank activating with frame drops
- Updated treads animation
- Updated treads activation driving
- Adjusted volume of grapple sounds
- Began reworking the torso and head into a self-contained body module
- Fixed compact mode not working after body module rework
- Fixed boot animation not working with body module rework
- Fixed photo printing not working after body module rework
- Thruster lights now use the correct color
- Torso and head now position based on flux rather than reparenting
- Altered positioning of drone when shut down
- Added new security feature(s) to drone and all modules
- Fixed torso rotations having framelag due to overcomplicated hierarchy and an axis aligner
- Head and torso are now driven by a positioning circuit at all times, eliminating the need to reparent them for bootup/shutdown animation
- Streamlined torso leaning circuit
- Cleaned up rocket mode animation
- Smoothed speedometer
- Fixed torso leaning too hard
- Missiles now explode on collision
- Anchor space no longer redundantly drives itself to origin
- Charge shots are now clearable
- Modified missile control circuit to be more efficient
- Added HUD labels to tractor tether module to indicate targeted user
- Fixed tether HUD element turning off if the user didn't have an active cloud color
- Charge shot now detects collision more consistently
- Added hex loop to Blaster's laser shot
- Removed muzzle flash from Blaster
- Removed muzzle flash from minigun
- Updated laser shot projectile to have integrated muzzle flash
- Multitool pen color pallet now emerges from the opposite hand as originally intended, removing the need for a second multitool to use it
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>[!NOTE]
>This is about a real life event, I just had no idea where to place this document within the website lol, if somehow you're discovering this before it's october 18th... look away >:(
As of the start of writing this, it is October 2nd, 2024.
It's of no short statement to say this year so far has been a wild ride of ups and downs, it's been one of experimentation, and thankfully this entire year I've only been gone for a total of maybe a month from Resonite, maybe two at most.

While it's not exactly a big deal, the day that I send this to the rest of the neolanders, it will be **October 18th, 2024**, my birthday!
I turn 18 this day, and I wanted to write about a story, a real one, about how a random, completely random choice to press a single button was a real life butterfly effect that led to me being here today.

---

For me, everything started with a game called [anyland,](https://www.youtube.com/watch?v=0M4XBe5GqFM) as honestly did for a good lot of us. On a complete whim of being bored, I was searching through my Dad's VR library, and for some reason it just stuck out to me. So, I pressed start!

...I instantly got bored, the UI seemed unintuitive, there was nobody in any worlds anywhere, and the farthest I got was making a table out of five little cubes. It was but another game that didn't have a player base, nor was interesting enough on it's own to have fun, and so I promptly turned it off.

The same day, I was close to going to bed, and I spotted a video in my recommendations from an... anyland creator! Albeit a quite old video, it was a tutorial on how to construct a hand within the game. The avatar in general, the functions it showed and the style, it was a major improvement to anything I had seen in the actual game, and it was inspiring and looked fun! I spent that night basically watching every anyland related video on that channel, and the next day I just knew I had to play the game again, to give it another chance.

I put on the headset once again, and booted it up. Using an in game browser, I followed the exact hand tutorial and hand a really weird floaty red hand out of about... 5, maybe 6 cubes and nothing else. Such a simple item, and I only remember it for one reason, and it's quite the good reason.

I spent a lot of time years before trying to find a way to express myself, the only good way I've ever done before had been writing, but this showed me one thing. ***I could create,*** and create I did. Throughout a single years span of time I climbed the rungs of anylands creation system, the simplistic modeling could get quite complex with vertex editing, when put in complex arrangements scripting could get quite compact and do a LOT of stuff, a friend of mine now as a part of the neolanders today even mentioned how they were actually jealous at first that I had climbed up so quickly in my ability to create, I ended up hitting the ceiling of anyland by time it was 2021, and the only way I could really get a lot of it is if I continued creating things that were simply way too complicated for the game, meaningful puzzles were hard to design without hours of thought and scripting put into it, and with maybe 2, at most 3 hours being played each day it was simply impossible for me to get there with my creations.

But in the end, that's really not what I remember about anyland, it's simply what I know happened. What I remember? The interactions and the people. Each person who actively played that game was so unique, we had basically every last individual part of any regular big 'fanbase', for better and for worse, but thankfully mostly for the better. There's still multiples of people who I saw once, maybe twice EVER, I don't even remember their username, but their memory is stuck in my brain because they were just such interesting people the people who put effort into that game.

I remember a particular night specifically, I was in a world where me and a couple other friends were working on it for a lot of hours in total, the plan was for it to be a sort of narrative world where we would act out our own characters as part of a play of sorts on a stage, but if you looked around further than our act or just hanging around you could find puzzles and pieces and fun little easter eggs, it was a whole theater with an outside area and a maze.

That project I sort of consider to be my last project within anyland, because that project in particular, the last night we really spent any meaningful amounts of time in that world we just starting talking and messing around, and it's that type of memory that you think back on and there's just a *feeling* to it that you can't explain very well. Even if I did go on to continue making until my eventual leave of anyland, that night felt like the last time I really made anything in that game, and I didn't even finish my puzzle unfortunately enough.

After that there were a few events, I think I even made a couple avatars, but even when I first joined the game I joined around it's end, the 'downfall' of sorts as the community slowly started becoming quieter, or restless from the lack of updates and the lack of communication from the creator. I think sometime around 2021 is the last time I properly played anyland, as a new game would be introduced and a new server would be made around it!

But, that's closer to the present, and that's a story that's still unfolding today, even if it was still many years ago, and in fact a story spanning on for many more years than my time in anyland.

So... what was the point of this 1,000+ word document? Well, at the start of 2024 I had an idea, for my 18th birthday I wanted to make a big project, a world talking about my experience with anyland, with screenshots and examples and stories even before anyland, but I didn't really have the ability to do so back then and it got delayed... and delayed to the back of my projects, and now my birthday is in 16 days, and I realized I didn't really need it to be this whole giant project that takes me months to complete and upload for others to see.

This is all to explain, that if I appreciate that singular year of creation, idea making, brain storming, janky as all heck avatar creation, the fact that I appreciate a game and it's memories so much with something that I had so many hours in?

I want to thank The Neolanders, all of you. Wholeheartedly, genuinely, you guys mean the absolute world to me. You've all made the difference in my life that not many things have, and those things that have usually haven't been even half as positive.

If anybody, there's two people I want to thank in particular.

Rustybot, thank you, you're genuinely inspiring, your work and ideas and creations are the things of most in both Anyland and Resonite that I aspire to reach the quality of, you really do try your best to be a great friend and personally I think you succeed more than most, you are genuine and you are caring and I'm glad to be your friend.

Amplified, you are the one who has sparked so much of my eventual originality, you with your own experience back in Anyland came up to me to sit there and essentially tell me how dumb it was that my entire story and character was entirely based on Portal 2, to come up with my own ideas. My entire process of creation stems from that moment, the question put in my head, "How do I come up with my own ideas?", and maybe that's an obvious question, but it was one I never thought about until then. Thank you a lot, you've been there a lot for me and my dumb questions that had blatantly obvious solutions, and you've been there for a lot more.



I hope no matter what day or time someone may be reading this, that their day is amazing and that they have a wonderful sleep tonight

I once again say: Thank you all, and assuming that my family threw another possible 'surprise' birthday party, I'll see whoever's online tomorrow! ^^
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This colony followed an almost cult-like following at it's time on Earth. Very secret readings of a supposed bible, fortelling the end of the earth dying soon. Prayers, calling upon she who that is the goddess dying earth and asking for forgiveness. But overall, their end goal was not that of typical endings, but of escape.
This colony followed an almost cult-like following at it's time on Earth. Very secret readings of a supposed bible, foretelling the end of the earth dying soon. Prayers, calling upon she who that is the goddess dying earth and asking for forgiveness. But overall, their end goal was not that of typical endings, but of escape.

Using the gathered riches of devout followers, espically those of the much richer folk of the time, they gathered great minds and got a group of 500+ people to space travel with all the needed resources and energy to live for decades upon decades of time.
Using the gathered riches of devout followers, especially those of the much richer folk of the time, they gathered great minds and got a group of 500+ people to space travel with all the needed resources and energy to live for decades upon decades of time.

Those left on Earth quickly forgot about such a 'stupid' event, deemed that the humans going on that trip rich or otherwise would be deceased within the space of a year. Little did they know that the colony would not only live, but thrive as they landed on the planet [[Beynos]].

Expand Down
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[[|Next]]

---
**Jeremy North Mainbrook**

**New Terra City, Beynos**

**Secondary Timeline**

“Come on! Make way, dinner is only getting colder!”
I motion the children through the doorway, counting and making sure they’re getting out of their beds, it’s typically a breeze getting them out for dinner compared to the kids playing outside… there’s but one more recent exception.

As I recount and see the kids come out of their bedrooms, but a door owned by one of few kids who gets a room to himself remains closed.

I knock on his door “Come on Samuel! That means you too! Ya gotta get some food in you if you want to continue reading!”

I wait… and unsurprisingly get no response in return.

“Alright man, you know by now I’ve gotta come in to make sure you haven’t hurt yourself or something!”
I knock loudly a couple times before entering the cramped walk-in closet he willingly made into his room, barely enough room for an adult to stand, and the built-in shelves are stuffed full with books that he brought with him from his last foster house.

He lays there on the bed that takes up most of the floor, snoring the rest of the day away having fallen asleep reading a book that most kids here can’t even read.

“Alright bud, up up up! It’s dinner time, get up before one of those uh, weirdo twins steals your food or something.”
I nudge him a couple of times and he opens his eyes, squirting up at me as his hand searches for the glasses that fell off his head.

“Mmmm… no.” he flops his head back onto his bed, looking over at the book he fell asleep reading.

“No? And why not.” I sit down near the entrance of his room.

“It says here that people eat three times a day if they’re active, doing chores and heavy lifting” He adjusts himself, getting his face above the book better to read it. “I only really read all day, so at the very most I should be eating two meals a day!” He looks up at me supposedly all knowing.

“Hmmm… what’s that book again?”

“A health book, it’s uhmm…” He flips it to the cover. “Not super.. outdated... I think?" He tries to, and struggles to try and calculate the year difference in his head.

“Being outdated isn’t my worry Samuel, see this here?” I point to the cover “This book is clearly meant for adults who are much older than you, adults and kids work quite differently!”

He reads the text, and sighs as he realizes his mistake. “Ugghhh…” back goes his face into his bed, his muffled voice mumbling underneath. “Do I gottaaaa?”

“Yes you ‘gottaaaa’! It’s very important that you get the food you need, unless you want more of your reading sessions cut off by more unwanted sleeping. Come on, I’ll help you up.” I lend out my hand, and his hand lazily grabs onto mine as I pull him up.

“Why do you so badly not want dinner anyways?”

“It’s gross…” He gives a very telling expression that reveals that it is truly not the real reason he’s avoiding dinner.

“I thought you quite liked chicken night! You can even get a salad with it today if you want, we overstocked yesterday!” His eyes light up a bit, salad is a very rare food to have so extra is always welcome.
“So, what’s the real reason you don’t want to go to dinner?” We begin walking to the cafeteria as we talk.”

“...Some of the kids were making fun of uhm… some fantasy books and I… don’t really have anyone to sit with either..”

“Really? That’s mean… you’re pretty smart because of it though, no?”

He stays silent, whatever they had said to him clearly bothered him a lot.

“You know… I’m sure some of those books have movie adaptations, if you get up when you’re told for the next… hmmmm… week? I’ll take you to see one of them somehow, how about it?”

His eyes light up! The type of happiness from something so simple, that’s always special to see, especially in Samuel. “You promise??”

“I promise… it starts now though! Go get dinner! Go!”

He immediately starts running down the hall as best his short legs can, nearly dropping his glasses along the way. I walk back to his room to close his door when on his bed a piece of paper with many different scribblings and ideas catch my eye. A basic concept is written down, and even some art that is well made for his age.

‘A boy who can turn knowledge into magical super powers, and uses it to save the world!’

I smile, grabbing a pen out from my pocket, and in the corner I write an idea of my own for him, something I hope he could also take to heart.

‘Knowledge **IS** power.’
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[[Unit 19]]
To be made :)
A general story overview of [[Unit 19]].
Most of this is character theoretical as not many doccuments or ideas are written down, as well as a lack of specific years as his lifespan is not nearly as dense or limited as [[Samuel Kurt]] was.

---

# Powered on

Unit 19's very start was lacking a proper body, his "body" is in it's first state a gigantic underground facility, that of which's soul purpose to to power him and his mind to be functioning properly.

This first body was not quite a body, he had access to cameras around the building that also provided audio, along with the ability to speak, send and retrieve data, and most of anything that doesn't require a physical body to react to the world.

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5 changes: 5 additions & 0 deletions content/Neolander Information/Group Portfolio.md
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Expand Up @@ -19,3 +19,8 @@ A 1v1 card battling game featuring beloved Neolanders characters, inside jokes,

![[2024-01-29 00.13.51.webp]]

---
### Group Halloween Costume
For Halloween 2024 The Neolanders went gleep glorp mode! Twelve of us turned ourselves into little green aliens or spaceships.

![[2024-10-19 20.06.46.webp]]
9 changes: 7 additions & 2 deletions content/Neolander Information/Rustybot (User).md
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>[!NOTE]
>This page is for Rustybot the Neolander (a real life human). For Rustybot the Ringleader (a fictional character), see [[Lore/Rustybot Lore/Rustybot|Rustybot]]
![[2024-05-28 17.23.20.webp]]

Rustybot is a programmer and technical animator who primarily develops content for the VR platform [Resonite.](https://www.resonite.com) He is know for his consistent visual style and sci-fi robotic creations.
#### VR Content
[[- User Manual Info -|The Rusty Drone Avatar]]

Resonite Public Folder: resrec:///U-Rustybot/R-96ee4ccb-a3af-40c4-88d8-be6daebf58fe
#### Other Links
[Resonite Wiki page](https://wiki.resonite.com/User:Rustybot)
[Youtube Channel](https://www.youtube.com/channel/UCL4Cw0M-in8G3hZUGxo239g)
[Youtube Channel](https://www.youtube.com/channel/UCL4Cw0M-in8G3hZUGxo239g)

[Bluesky Profile](https://bsky.app/profile/rustybot.theneolanders.com)

[Resonite Wiki page](https://wiki.resonite.com/User:Rustybot)

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