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Missiles

Blow up the world from a distance.

Dependencies

Optional (Long range launchers)

Launcher API

Actions

  • {type = "launch", target = <vector>}
    • Optional direction = "+x" (or +y, -z, etc.) argument will apply drill rotation towards the specified coordinate if applicable.
    • Optional mode = x where x can be normal, short, or long to control the missile path.
    • Optional count = x where x can be from 1 to max_count.
  • {type = "getinfo"}

Responses

  • {type = "launched", target = <vector>}
  • {type = "info", cooldown = 4, ammo = {name = "tnt:tnt_missile", count = 12}, powered = true, max_count = 1}

Errors

  • {type = "error", error = "protocol"}
  • {type = "error", error = "ammo", target = <vector>}
    • Appears when there is either no tower or not enough missiles in the tower.
  • {type = "error", error = "power", target = <vector>}
  • {type = "error", error = "distance", target = <vector>}
  • {type = "error", error = "cooldown", target = <vector>}

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Flying explosives and things to launch them.

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