-
Notifications
You must be signed in to change notification settings - Fork 130
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Further improve steam shortcut creation #368
Closed
Closed
Changes from all commits
Commits
Show all changes
10 commits
Select commit
Hold shift + click to select a range
dadf75d
Further improve shortcut creation
Lucki 494a54d
Stop caring about tags.
Lucki 4520932
Initial support for steam colletions
Lucki 4d47239
Map builtin favorite and hidden tags
Lucki b51a4ae
Don't create shortcuts while steam is running
Lucki 3d86d95
Care about tags again
Lucki eb31c4b
Create backup before writing into database
Lucki 5020e17
use tag id instead of tag name
Lucki f498cac
Convert strings into utf-8
Lucki 6d0a36d
Use different function to not error out on existing directories
Lucki File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -19,6 +19,7 @@ along with GameHub. If not, see <https://www.gnu.org/licenses/>. | |
using Gee; | ||
using GameHub.Data.DB; | ||
using GameHub.Utils; | ||
using LevelDB; | ||
using ZLib.Utility; | ||
|
||
namespace GameHub.Data.Sources.Steam | ||
|
@@ -476,14 +477,25 @@ namespace GameHub.Data.Sources.Steam | |
} | ||
|
||
public static void add_game_shortcut(Game game) | ||
{ | ||
if(is_running()) | ||
{ | ||
notify("[Sources.Steam.add_game_shortcut] No shortcut created because Steam is running, make sure Steam is closed properly."); | ||
return; | ||
} | ||
set_shortcut(game); | ||
set_shortcut_collection(game); | ||
set_shortcut_assets(game); | ||
} | ||
|
||
// add or update shortcut | ||
private static void set_shortcut(Game game) | ||
{ | ||
var config_dir = FSUtils.find_case_insensitive(get_userdata_dir(), "config"); | ||
if(config_dir == null || !config_dir.query_exists()) return; | ||
|
||
var shortcuts = FSUtils.find_case_insensitive(config_dir, "shortcuts.vdf") ?? FSUtils.file(config_dir.get_path(), "shortcuts.vdf"); | ||
|
||
var vdf = new BinaryVDF(shortcuts); | ||
|
||
var root_node = vdf.read() as BinaryVDF.ListNode; | ||
|
||
if(root_node.get("shortcuts") == null) | ||
|
@@ -495,56 +507,266 @@ namespace GameHub.Data.Sources.Steam | |
root_node = root_node.get("shortcuts") as BinaryVDF.ListNode; | ||
} | ||
|
||
var game_node = new BinaryVDF.ListNode.node(root_node.nodes.size.to_string()); | ||
BinaryVDF.ListNode? game_node = null; | ||
|
||
foreach(BinaryVDF.Node node in root_node.nodes.values) | ||
{ | ||
var tmp = node as BinaryVDF.ListNode; | ||
var existing_node = tmp.get("LaunchOptions") as BinaryVDF.StringNode; | ||
if(existing_node.value == "--run " + game.full_id) | ||
{ | ||
game_node = tmp; | ||
break; | ||
} | ||
} | ||
|
||
if(game_node == null) | ||
{ | ||
game_node = new BinaryVDF.ListNode.node(root_node.nodes.size.to_string()); | ||
} | ||
|
||
game_node.add_node(new BinaryVDF.StringNode.node("AppName", game.name)); | ||
game_node.add_node(new BinaryVDF.StringNode.node("appname", game.name)); | ||
game_node.add_node(new BinaryVDF.StringNode.node("exe", ProjectConfig.PROJECT_NAME)); | ||
game_node.add_node(new BinaryVDF.StringNode.node("LaunchOptions", "--run " + game.full_id)); | ||
game_node.add_node(new BinaryVDF.StringNode.node("ShortcutPath", ProjectConfig.DATADIR + "/applications/" + ProjectConfig.PROJECT_NAME + ".desktop")); | ||
game_node.add_node(new BinaryVDF.StringNode.node("StartDir", ".")); | ||
game_node.add_node(new BinaryVDF.IntNode.node("IsHidden", 0)); | ||
game_node.add_node(new BinaryVDF.IntNode.node("OpenVR", 0)); | ||
game_node.add_node(new BinaryVDF.IntNode.node("AllowOverlay", 1)); | ||
game_node.add_node(new BinaryVDF.IntNode.node("AllowDesktopConfig", 1)); | ||
game_node.add_node(new BinaryVDF.IntNode.node("LastPlayTime", 1)); | ||
|
||
if(game.image != null) | ||
if(game.icon != null) | ||
{ | ||
var cached = ImageCache.local_file(game.icon, @"games/$(game.source.id)/$(game.id)/icons/"); | ||
game_node.add_node(new BinaryVDF.StringNode.node("icon", cached.get_path())); | ||
} | ||
else if(game.image != null) | ||
{ | ||
var cached = ImageCache.local_file(game.image, @"games/$(game.source.id)/$(game.id)/images/"); | ||
game_node.add_node(new BinaryVDF.StringNode.node("icon", cached.get_path())); | ||
} | ||
|
||
// add missing tags | ||
var tags_node = game_node.get("tags") as BinaryVDF.ListNode; | ||
if(tags_node == null) tags_node = new BinaryVDF.ListNode.node("tags"); | ||
tags_node.add_node(new BinaryVDF.StringNode.node("0", "GameHub")); | ||
|
||
foreach(var tag in game.tags) | ||
{ | ||
var tag_exists = false; | ||
foreach(var value in tags_node.nodes.values) | ||
{ | ||
var tmp = value as BinaryVDF.StringNode; | ||
if(tag.name == tmp.value) | ||
{ | ||
tag_exists = true; | ||
break; | ||
} | ||
} | ||
if(!tag_exists) | ||
{ | ||
tags_node.add_node(new BinaryVDF.StringNode.node(tags_node.nodes.size.to_string(), tag.name)); | ||
} | ||
} | ||
|
||
game_node.add_node(tags_node); | ||
root_node.add_node(game_node); | ||
|
||
root_node.show(); | ||
|
||
BinaryVDF.write(shortcuts, root_node); | ||
} | ||
|
||
// add or update artwork | ||
private static void set_shortcut_assets(Game game) | ||
{ | ||
var custom_appid = generate_new_appid(ProjectConfig.PROJECT_NAME, game.name); | ||
|
||
if(game.image != null) | ||
{ | ||
try | ||
{ | ||
var cached = ImageCache.local_file(game.image, @"games/$(game.source.id)/$(game.id)/images/"); | ||
var dest = FSUtils.file(get_userdata_dir().get_child("config").get_child("grid").get_path(), custom_appid + ".png"); | ||
cached.copy(dest, FileCopyFlags.OVERWRITE); | ||
} | ||
catch (Error e) {} | ||
} | ||
|
||
if(game.image_vertical != null) | ||
{ | ||
try | ||
{ | ||
var cached = ImageCache.local_file(game.image_vertical, @"games/$(game.source.id)/$(game.id)/images/"); | ||
// https://github.com/boppreh/steamgrid/blob/master/games.go#L120 | ||
uint64 id = crc32(0, (ProjectConfig.PROJECT_NAME + game.name).data) | 0x80000000; | ||
var dest = FSUtils.file(get_userdata_dir().get_child("config").get_child("grid").get_path(), id.to_string() + "p.png"); | ||
cached.copy(dest, NONE); | ||
var dest = FSUtils.file(get_userdata_dir().get_child("config").get_child("grid").get_path(), custom_appid + "p.png"); | ||
cached.copy(dest, FileCopyFlags.OVERWRITE); | ||
} | ||
catch (Error e) {} | ||
} | ||
} | ||
|
||
var tags_node = new BinaryVDF.ListNode.node("tags"); | ||
tags_node.add_node(new BinaryVDF.StringNode.node("0", "GameHub")); | ||
// add or update collections | ||
private static void set_shortcut_collection(Game game) | ||
{ | ||
string? error; | ||
|
||
var config_dir = FSUtils.find_case_insensitive(get_userdata_dir(), "config"); | ||
if(config_dir == null || !config_dir.query_exists()) return; | ||
|
||
var collections_db = new SteamCollectionDatabase(instance.user_id, out error); | ||
if(error != null) return; | ||
|
||
collections_db.read(out error); | ||
if(error != null) return; | ||
|
||
var localconfig = Parser.parse_vdf_file(config_dir.get_path(), "localconfig.vdf"); | ||
if(localconfig == null || localconfig.get_node_type() != Json.NodeType.OBJECT) return; | ||
var user_collections = Parser.parse_json(localconfig.get_object().get_object_member("UserLocalConfigStore").get_object_member("WebStorage").get_string_member("user-collections")); | ||
if(user_collections == null || user_collections.get_node_type() != Json.NodeType.OBJECT) return; | ||
|
||
int64? custom_appid_int; | ||
int64.try_parse(generate_new_appid(ProjectConfig.PROJECT_NAME, game.name), out custom_appid_int); | ||
if(custom_appid_int == null) return; | ||
|
||
// Remove from collections where the game doesn't have the tag anymore | ||
user_collections.get_object().foreach_member((object, name, node) => | ||
{ | ||
if(name.has_prefix("gh-") || name == "favorite" || name == "hidden") | ||
{ | ||
foreach(var tag in game.tags) | ||
{ | ||
string key; | ||
if(tag.id == "builtin:favorites") | ||
{ | ||
key = "favorite"; | ||
} | ||
else if(tag.id == "builtin:hidden") | ||
{ | ||
key = "hidden"; | ||
} | ||
else | ||
{ | ||
key = @"gh-$(tag.id)"; | ||
} | ||
|
||
if(node.get_object().get_string_member("id") == key) return; | ||
} | ||
|
||
if(node.get_object().has_member("added") && node.get_object().get_member("added").get_node_type() == Json.NodeType.ARRAY) | ||
{ | ||
uint? index = null; | ||
|
||
node.get_object().get_array_member("added").foreach_element((a, i, n) => | ||
{ | ||
if(n.get_int() == custom_appid_int) index = i; | ||
}); | ||
|
||
if(index != null) | ||
{ | ||
node.get_object().get_array_member("added").remove_element(index); | ||
return; | ||
} | ||
} | ||
} | ||
}); | ||
|
||
// add new tags | ||
var created_collection = false; | ||
foreach(var tag in game.tags) | ||
{ | ||
if(tag.removable) | ||
string key; | ||
if(tag.id == "builtin:favorites") | ||
{ | ||
key = "favorite"; | ||
} | ||
else if(tag.id == "builtin:hidden") | ||
{ | ||
key = "hidden"; | ||
} | ||
else | ||
{ | ||
key = @"gh-$(tag.id)"; | ||
} | ||
|
||
var collection = collections_db.get_collection(key); | ||
|
||
// create categorie if it doesn't exist already | ||
if(collection == null && key.has_prefix("gh-")) | ||
{ | ||
collection = new Json.Object(); | ||
collection.set_string_member("id", key); | ||
collection.set_string_member("name", tag.name); | ||
collection.set_array_member("added", new Json.Array()); | ||
collection.set_array_member("removed", new Json.Array()); | ||
collections_db.set_collection(key, collection); | ||
created_collection = true; | ||
} | ||
|
||
if(!user_collections.get_object().has_member(key)) | ||
{ | ||
var object = new Json.Object(); | ||
object.set_string_member("id", key); | ||
object.set_array_member("added", new Json.Array()); | ||
object.set_array_member("removed", new Json.Array()); | ||
user_collections.get_object().set_object_member(key, object); | ||
} | ||
|
||
var already_present = false; | ||
user_collections.get_object().get_object_member(key).get_array_member("added").foreach_element((array, index, node) => | ||
{ | ||
if(node.get_int() == custom_appid_int) already_present = true; | ||
}); | ||
if(!already_present) | ||
{ | ||
tags_node.add_node(new BinaryVDF.StringNode.node((game.tags.index_of(tag) + 1).to_string(), tag.name)); | ||
user_collections.get_object().get_object_member(key).get_array_member("added").add_int_element(custom_appid_int); | ||
} | ||
} | ||
|
||
game_node.add_node(tags_node); | ||
debug(@"[Sources.Steam.set_shortcut_collection]\n$(Json.to_string(user_collections, true))"); | ||
|
||
root_node.add_node(game_node); | ||
var generator = new Json.Generator(); | ||
generator.set_root(user_collections); | ||
localconfig.get_object().get_object_member("UserLocalConfigStore").get_object_member("WebStorage").set_string_member("user-collections", generator.to_data(null)); | ||
FSUtils.write_string_to_file(FSUtils.file(config_dir.get_path(), "localconfig.vdf"), generate_vdf_from_json(localconfig.get_object())); | ||
if(created_collection) collections_db.save(out error); | ||
if(error != null) warning(@"[Sources.Steam.set_shortcut_collection] Error saving database: `%s`", error); | ||
} | ||
|
||
root_node.show(); | ||
// https://github.com/node-steam/vdf/blob/master/src/index.ts#L78-L117 | ||
private static string generate_vdf_from_json(Json.Object object, int level = 0) | ||
{ | ||
var seperator = " "; | ||
var result = ""; | ||
var indent = ""; | ||
|
||
BinaryVDF.write(shortcuts, root_node); | ||
for(var i = 0; i < level; i++) | ||
{ | ||
indent += seperator; | ||
} | ||
|
||
object.foreach_member((object, name, node) => | ||
{ | ||
if(node.get_node_type() == Json.NodeType.OBJECT && node.get_object() != null) | ||
{ | ||
result += indent + "\"" + name + "\"\n" + indent + "{\n" + generate_vdf_from_json(node.get_object(), level + 1) + indent + "}\n"; | ||
} | ||
else | ||
{ | ||
var generator = new Json.Generator(); | ||
generator.set_root(node); | ||
result += indent + "\"" + name + "\"" + seperator + seperator + generator.to_data(null) + "\n"; | ||
} | ||
}); | ||
|
||
return result; | ||
} | ||
|
||
public static bool is_running() | ||
{ | ||
if(Utils.run({"pidof", "steam"}).run_sync(true).exit_code == 0) return true; | ||
return false; | ||
} | ||
|
||
public static string generate_new_appid(string exe, string name) | ||
{ | ||
// https://github.com/boppreh/steamgrid/blob/master/games.go#L120 | ||
return (crc32(0, (exe + name).data) | 0x80000000).to_string(); | ||
} | ||
Comment on lines
+766
to
770
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is now replaced by a 4 byte little endian "appid" in the shortcut.vdf. BigPicture is still using this tho. ((crc32(taget+name)|0x80000000)<<32|0x02000000) |
||
|
||
public static bool IsAnyAppRunning = false; | ||
|
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
We need to test if intentionally not setting "appid" here makes steam use the old format as "appid". (target+name…)
If it has that effect: good, we can predict the artwork name.
If not: new appid generation is currently unknown so we can't create shortcuts and set the artwork in one go.