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MOPs v1.10.0

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@toadstorm toadstorm released this 22 Oct 23:11
a0b30a9

A new Stable release!

This includes all Experimental changes between 2023-12-14 and now. Highlights include:

  • Added official unit tests for developers! (please contribute T___T)
  • Fixed a broken channel link in MOPs Randomize that prevented Scale and Uniform Scale from both working as expected when enabled simultaneously. Scale and Uniform Scale Mode parameters are now linked internally.
  • The MOPs Instancer should no longer accidentally generate duplicate id attributes from mesh distribution modes (scatter or edge centers).
  • The MOPs Instancer now packs all input prims except for packed Alembics or sequences. This is to ensure that copying multi-primitive inputs works as expected.
  • The MOPs Noise Modifier now extracts mops_orient when computing the initial orientation of pieces. This means pieces run through MOPs Explode should move with noise as expected.
  • Fixed some other bugs in MOPs Noise Modifier that prevented rotation and scaling from being applied correctly in some cases.
  • Unified the scaling response between vector and scalar noise types in MOPs Noise Modifier.
  • Added some hide/disable whens in the parameter interface of MOPs Noise Modifier to prevent confusion.
  • MOPs.json now validates.
  • Fixed some documentation for MOPs Randomize.
  • Updated MOPs Apply Attributes to fix transform blending errors when in world space "Set" mode.
  • MOPs Apply Attributes no longer double-scales KineFX transforms.
  • Added quaternion typeinfo to orient when using MOPs Apply Attributes and MOPs Extract Attributes.
  • MOPs Delay and MOPs Spring now auto-create an id attribute if missing (with a warning to let you know!).
  • MOPs Randomize now correctly randomizes falloff even if "Use Falloff" is enabled and no falloff attribute exists.
  • MOPs Randomize now correctly randomizes both Scale and Uniform Scale, cumulatively. (The output attribute is still always scale.)