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This is a code base for multiplayer projects using Netick in Unity. It provides a solid foundation for developing real-time PvP games, including core features like connection management, state synchronization, prediction, and lag compensation.

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tojinguyen/Base-Netick-Project

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🛠 Netick Base Project

Description

This is a code base for multiplayer projects using Netick in Unity. It provides a solid foundation for developing real-time PvP games, including core features like connection management, state synchronization, prediction, and lag compensation.

Key Features

  • Standard project structure for multiplayer game development with Netick
  • Connection & data synchronization based on Client-Server model
  • Lag Compensation & Prediction to minimize latency in online gameplay
  • Object Pooling for performance optimization in real-time games
  • Networked Entity Management System for easy handling of game entities
  • Highly extensible for PvP game genres like Fighting, Battle Royale, and MOBA

Technologies Used

  • 🎮 Unity (Recommended version: 2022+)
  • Netick (Real-time multiplayer framework)

Goals

  • 🚀 Provide a reusable foundation for multiplayer game development
  • ⏳ Reduce development time by standardizing essential multiplayer components
  • 🎯 Ensure optimal performance when handling thousands of entities in real-time gameplay

Setup & Deployment Guide

(Coming soon)

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This is a code base for multiplayer projects using Netick in Unity. It provides a solid foundation for developing real-time PvP games, including core features like connection management, state synchronization, prediction, and lag compensation.

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