This is a code base for multiplayer projects using Netick in Unity. It provides a solid foundation for developing real-time PvP games, including core features like connection management, state synchronization, prediction, and lag compensation.
- ✅ Standard project structure for multiplayer game development with Netick
- ✅ Connection & data synchronization based on Client-Server model
- ✅ Lag Compensation & Prediction to minimize latency in online gameplay
- ✅ Object Pooling for performance optimization in real-time games
- ✅ Networked Entity Management System for easy handling of game entities
- ✅ Highly extensible for PvP game genres like Fighting, Battle Royale, and MOBA
- 🎮 Unity (Recommended version: 2022+)
- ⚡ Netick (Real-time multiplayer framework)
- 🚀 Provide a reusable foundation for multiplayer game development
- ⏳ Reduce development time by standardizing essential multiplayer components
- 🎯 Ensure optimal performance when handling thousands of entities in real-time gameplay
(Coming soon)