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A History tool for Godot 3D transformation. Control TimeMachine and let your model state switch between present and past.
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Godot 3.0+ is supported.
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Download this repository
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Copy the directory named TimeMachine into your project
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In the Godot editor, select "Project -> Project Settings -> AutoLoad"
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Add a script named TimeMachine.gd
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Description: xxxxxxxxx.
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Output:
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Input:
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Usage:
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