C++-based high-performance parallel environment execution engine (vectorized env) for general RL environments.
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Updated
Aug 12, 2024 - C++
C++-based high-performance parallel environment execution engine (vectorized env) for general RL environments.
Adversarial attacks on Deep Reinforcement Learning (RL)
This is the pytorch implementation of ICML 2018 paper - Self-Imitation Learning.
reinforcement learning, deep Q-network, double DQN, dueling DQN, prioritized experience replay
A C project in which you can play some of your classic arcade video games from the '80s on the terminal.
Reinforcement Learning with Perturbed Reward, AAAI 2020
Implementation of Google's paper on playing atari games using deep learning in python.
Unofficial Dark knight game for Atari 2600
Deep learning works for ADLxMLDS (CSIE 5431) in NTU
Reinforcement Learning on Atari Games and Control
Modified versions of the Soft Actor-Critic algorithm for Atari games from https://github.com/ac-93/soft-actor-critic.
This repository is the official implementation of the Hybrid Self-Attention NEAT algorithm. It contains the code to reproduce the results presented in the original paper: https://link.springer.com/article/10.1007/s12530-023-09510-3
JavaScript based tracker application that exports compositions into assembly code for Paul Slocums Sequencer Kit for Atari 2600
RL Agent for Atari Game Pong
Bots for Atari Games using Reinforcement Learning
Works for Applied Deep Learning / Machine Learning and Having It Deep and Structured (2017 FALL) @ NTU
Deep Q-Network (DQN) to play classic Atari Games
The official implementation of MeDQN algorithm.
PyTorch Implementation of Visual GAIL in Atari Games
Deep Q-Networks in tensorflow
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