Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
-
Updated
Oct 22, 2024 - TypeScript
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Learn wgpu 中文版
Tutorial: Rust wgpu graphics programming on native devices and the web.
A WebGPU Shading Language parser and reflection library for Javascript.
Inspection debugger for WebGPU
Creative coding and visual illusions in Rust.
Shaders and other small Bevy examples
TypeScript library that enhances the WebGPU API, allowing resource management in a type-safe, declarative way.
A WGSL playground inspired by Shadertoy.
Realtime path tracing via WebGPU compute shaders
Add a description, image, and links to the wgsl topic page so that developers can more easily learn about it.
To associate your repository with the wgsl topic, visit your repo's landing page and select "manage topics."