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Update L3 and L4 bounds
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So that sneaking players at the bottom of L3 aren't counted as L4
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Bavadin authored Jan 17, 2025
1 parent e31de92 commit 07ee2fe
Showing 1 changed file with 2 additions and 2 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -69,10 +69,10 @@ execute if score @s do2.utility.dungeonLocation matches 0 if entity @s[x=-587.5,
execute if score @s do2.utility.dungeonLocation matches 0 if entity @s[x=-603.5,dx=157,y=-8.5,dy=50,z=1930.5,dz=128] run scoreboard players set @s do2.utility.dungeonLocation 10

# Level 3
execute if score @s do2.utility.dungeonLocation matches 0 if entity @s[x=-666.5,dx=91,y=-22.5,dy=39,z=1878.5,dz=52] run scoreboard players set @s do2.utility.dungeonLocation 11
execute if score @s do2.utility.dungeonLocation matches 0 if entity @s[x=-666.5,dx=91,y=-23.5,dy=40,z=1878.5,dz=52] run scoreboard players set @s do2.utility.dungeonLocation 11

# Level 4
execute if score @s do2.utility.dungeonLocation matches 0 if entity @s[x=-659.5,dx=95,y=-60.5,dy=38,z=1836.5,dz=79] run scoreboard players set @s do2.utility.dungeonLocation 12
execute if score @s do2.utility.dungeonLocation matches 0 if entity @s[x=-659.5,dx=95,y=-60.5,dy=37,z=1836.5,dz=79] run scoreboard players set @s do2.utility.dungeonLocation 12

execute if score @s do2.utility.oldDungeonLocation = @s do2.utility.dungeonLocation run return 0
execute unless entity @a[scores={do2.logs.player_actions=3..}] run return 0
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