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expo: Drop scene_title_set()
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This function is really just an assignment, so serves no useful
purpose. Drop it.

Signed-off-by: Simon Glass <[email protected]>
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sjg20 committed Oct 18, 2024
1 parent fde7075 commit 96cbafb
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Showing 4 changed files with 3 additions and 19 deletions.
4 changes: 2 additions & 2 deletions boot/expo_build.c
Original file line number Diff line number Diff line change
Expand Up @@ -404,7 +404,7 @@ static int scene_build(struct build_info *info, ofnode scn_node,
if (ret < 0)
return log_msg_ret("tit", ret);
title_id = ret;
scene_title_set(scn, title_id);
scn->title_id = title_id;

ret = add_txt_str(info, scn_node, scn, "prompt", 0);
if (ret < 0)
Expand All @@ -420,7 +420,7 @@ static int scene_build(struct build_info *info, ofnode scn_node,
return 0;
}

int build_it(struct build_info *info, ofnode root, struct expo **expp)
static int build_it(struct build_info *info, ofnode root, struct expo **expp)
{
ofnode scenes, node;
struct expo *exp;
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7 changes: 0 additions & 7 deletions boot/scene.c
Original file line number Diff line number Diff line change
Expand Up @@ -70,13 +70,6 @@ void scene_destroy(struct scene *scn)
free(scn);
}

int scene_title_set(struct scene *scn, uint id)
{
scn->title_id = id;

return 0;
}

int scene_obj_count(struct scene *scn)
{
return list_count_nodes(&scn->obj_head);
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9 changes: 0 additions & 9 deletions include/expo.h
Original file line number Diff line number Diff line change
Expand Up @@ -540,15 +540,6 @@ void scene_set_highlight_id(struct scene *scn, uint id);
*/
int scene_set_open(struct scene *scn, uint id, bool open);

/**
* scene_title_set() - set the scene title
*
* @scn: Scene to update
* @title_id: Title ID to set
* Returns: 0 if OK
*/
int scene_title_set(struct scene *scn, uint title_id);

/**
* scene_obj_count() - Count the number of objects in a scene
*
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2 changes: 1 addition & 1 deletion test/boot/expo.c
Original file line number Diff line number Diff line change
Expand Up @@ -151,7 +151,7 @@ static int expo_scene(struct unit_test_state *uts)
scn = NULL;
id = scene_new(exp, SCENE_NAME2, 0, &scn);
ut_assertnonnull(scn);
ut_assertok(scene_title_set(scn, title_id));
scn->title_id = title_id;
ut_asserteq(STR_SCENE_TITLE + 1, id);
ut_asserteq(STR_SCENE_TITLE + 2, exp->next_id);
ut_asserteq_ptr(exp, scn->expo);
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