This is a fork and contributions are welcome :) I'd like to add quality of life improvements to the game and perhaps extend it a little bit
- Adds a new game mode
Softcore
. This is the new default. The softcore game mode allows to restart at the last save point upon death.Ankh
can still be found and used, but has no effect in this game mode. - Implements auto-loot that triggers when walking over items that lie on the floor. This includes items that were just dropped on the hero's position, if certain conditions apply.
- Redo translations. After a quick check in the German translations, some of them seem off. Perhaps context based translations with the aid of LLMs can do a better job.
- Refine controller support. I'd like to auto target enemies and switch between them more easily.
- Remove ranking for softcore mode
Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler with randomized levels and enemies, and hundreds of items to collect and use. Its based on the source code of Pixel Dungeon, by Watabou.
Shattered Pixel Dungeon currently compiles for Android, iOS, and Desktop platforms. You can find official releases of the game on:
If you like this game, please consider supporting me on Patreon!
There is an official blog for this project at ShatteredPixel.com.
The game also has a translation project hosted on Transifex.
Note that this repository does not accept pull requests! The code here is provided in hopes that others may find it useful for their own projects, not to allow community contribution. Issue reports of all kinds (bug reports, feature requests, etc.) are welcome.
If you'd like to work with the code, you can find the following guides in /docs
: