Releases: tsunamods-codes/Ultrasound
Releases · tsunamods-codes/Ultrasound
Version 0.53
Fixed process search for input hooker to support upper of lowercase FF in the process name.
Version 0.52
Version 0.52
- Removed consoleAlloc,
- removed creating memory alloc it does not need
- Added a notice that 7th haven has to restart before it exits 7th heaven.
Version 0.51 Bugfixes
Version 0.51 Beta
- Fixed issues with choice selection not playing audio
- Fixed issue with battle sound not playing.
- Fixed issues with application crashing / Exiting 7th Heaven
- Fixed issue regarding lock to ff7.exe or ff7_bc.exe it now supports all regions of the game
Bug Fixes and Upgrades
Version 0.5 Beta
Notes
This update is for the 7th heaven plugin mode only lots of this stuff has not been ported to the standalone version.
Added in this release,
- Support for
ultrasound_config.xml
- you can now specify a path for audio files and script XML files on different paths
- Support for Ultrasound Sound to trigger events
- Supports hooked DLL's (DDL's are hooked via
UltrasoundLib
) - Integration is via Singleton Factory by attached Assemblies
- Support for
onInit()
triggered when Ultrasound has initialised - Support for
onSoundPlay
triggered when a normal sound is played - Support for
onVoicePlay
triggered when a dialogue is voiced over - Support for onClose triggered when ultrasound closes so you can clean up any unmanaged code
- Supports hooked DLL's (DDL's are hooked via
- Added Example Of a Hook system in UltrasoundInputHooker
- Has an example of how to inject control input into the game using (a modified version of WindowsInput)
- Input Injection is used to close Dialogue boxes that are voiced
- Currently calls AllocConsole so it can be debugged.
Known bugs
- Choice selection is not playing voice files
- Battle sounds are not working
- When Game exits Ultrasound crashed 7th Heaven
- Only works with
ff7.exe
orff7_bc.exe
- Opens the 7th haven console
Reporting bugs
Please report all bugs via the git hub issues tab.