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[WIP] Honor/Conquest/WarGames
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Luckyone961 committed Apr 22, 2024
1 parent fb072b6 commit d5be77f
Showing 1 changed file with 177 additions and 82 deletions.
259 changes: 177 additions & 82 deletions ElvUI/Cata/Modules/Skins/PVP.lua
Original file line number Diff line number Diff line change
Expand Up @@ -6,101 +6,197 @@ local CreateFrame = CreateFrame
local MAX_ARENA_TEAMS = MAX_ARENA_TEAMS

function S:SkinPVPFrame()
-- Honor/Arena/PvP Tab
-- Honor, Conquest, War Games Frame
local PVPFrame = _G.PVPFrame
S:HandleFrame(PVPFrame, true, nil, 11, -12, -32, 76)
S:HandleCloseButton(_G.PVPParentFrameCloseButton)
_G.PVPParentFrameCloseButton:Point('TOPRIGHT', -26, -5)

for i = 1, MAX_ARENA_TEAMS do
local pvpTeam = _G['PVPTeam'..i]

pvpTeam:StripTextures()
pvpTeam:CreateBackdrop()
pvpTeam.backdrop:Point('TOPLEFT', 9, -4)
pvpTeam.backdrop:Point('BOTTOMRIGHT', -24, 3)
S:HandleFrame(PVPFrame)
PVPFrame:StripTextures()
PVPFrame:SetTemplate('Transparent')

local buttons = {
'PVPFrameLeftButton',
'PVPFrameRightButton',
'PVPColorPickerButton1',
'PVPColorPickerButton2',
'PVPColorPickerButton3',
'PVPBannerFrameAcceptButton'
}

for i = 1, #buttons do
local button = _G[buttons[i]]

button:StripTextures()
S:HandleButton(button)
end

pvpTeam:HookScript('OnEnter', S.SetModifiedBackdrop)
pvpTeam:HookScript('OnLeave', S.SetOriginalBackdrop)
local Strip = {
'PVPFrameInset',
'PVPHonorFrame',
'PVPFrameTopInset',
'PVPConquestFrame'
}

_G['PVPTeam'..i..'Highlight']:Kill()
for _, strip in pairs(Strip) do
_G[strip]:StripTextures()
end

local PVPTeamDetails = _G.PVPTeamDetails
PVPTeamDetails:StripTextures()
PVPTeamDetails:SetTemplate('Transparent')
-- Tons of leftover texture crap
local KillTextures = {
'PVPHonorFrameBGTex',
'PVPHonorFrameInfoScrollFrameScrollBar',
'PVPConquestFrameInfoButtonInfoBG',
'PVPConquestFrameInfoButtonInfoBGOff',
'PVPBannerFramePortrait',
'PVPFrameConquestBarLeft',
'PVPFrameConquestBarRight',
'PVPFrameConquestBarMiddle',
'PVPFrameConquestBarBG',
'PVPFrameConquestBarShadow'
}

for _, texture in pairs(KillTextures) do
_G[texture]:Kill()
end

local PVPFrameToggleButton = _G.PVPFrameToggleButton
S:HandleNextPrevButton(PVPFrameToggleButton)
PVPFrameToggleButton:Point('BOTTOMRIGHT', PVPFrame, 'BOTTOMRIGHT', -48, 81)
PVPFrameToggleButton:Size(14)
_G.PVPHonorFrameInfoScrollFrameChildFrameDescription:SetTextColor(1, 1, 1)
_G.PVPHonorFrameInfoScrollFrameChildFrameRewardsInfo.description:SetTextColor(1, 1, 1)

S:HandleButtonHighlight(_G.PVPConquestFrameConquestButtonArena)
S:HandleButtonHighlight(_G.PVPConquestFrameConquestButtonRated)

local PVPConquestFrameNoWeekly = _G.PVPConquestFrameNoWeekly
PVPConquestFrameNoWeekly:StripTextures()
PVPConquestFrameNoWeekly:CreateBackdrop()
PVPConquestFrameNoWeekly.backdrop:Point('TOPLEFT', -5, 5)
PVPConquestFrameNoWeekly.backdrop:Point('BOTTOMRIGHT', 8, -5)
PVPConquestFrameNoWeekly.backdrop:SetFrameLevel(PVPConquestFrameNoWeekly:GetFrameLevel())

-- Conquest Bar
local PVPFrameConquestBar = _G.PVPFrameConquestBar
PVPFrameConquestBar:StripTextures()
PVPFrameConquestBar:CreateBackdrop()
PVPFrameConquestBar.backdrop:Point('TOPLEFT', PVPFrameConquestBar.progress, -1, 1)
PVPFrameConquestBar.backdrop:Point('BOTTOMRIGHT', PVPFrameConquestBar, 3, 2)
PVPFrameConquestBar:Point('LEFT', 40, 0)

PVPFrameConquestBar.progress:SetTexture(E.media.normTex)
PVPFrameConquestBar.progress:Point('LEFT')

for i = 1, 2 do
_G['PVPFrameConquestBarCap'..i]:SetTexture(E.media.normTex)
_G['PVPFrameConquestBarCap'..i..'Marker']:Size(4, E.PixelMode and 14 or 12)
_G['PVPFrameConquestBarCap'..i..'MarkerTexture']:SetTexture(1, 1, 1, 0.40)
end

for i = 1, 5 do
local header = _G['PVPTeamDetailsFrameColumnHeader'..i]
header:StripTextures()
header:StyleButton()
PVPFrame:StripTextures()
PVPFrame:SetTemplate('Transparent')

local PVPFrameLowLevelFrame = _G.PVPFrameLowLevelFrame
PVPFrameLowLevelFrame:StripTextures()
PVPFrameLowLevelFrame:CreateBackdrop()
PVPFrameLowLevelFrame.backdrop:Point('TOPLEFT', -2, -40)
PVPFrameLowLevelFrame.backdrop:Point('BOTTOMRIGHT', 5, 80)

-- PvP Icon
if _G.PVPFrameCurrency then
local PVPFrameCurrency = _G.PVPFrameCurrency
PVPFrameCurrency:CreateBackdrop()
PVPFrameCurrency:Size(32)
PVPFrameCurrency:Point('TOP', 0, -26)

local PVPFrameCurrencyIcon = _G.PVPFrameCurrencyIcon
PVPFrameCurrencyIcon:SetTexture('Interface\\Icons\\PVPCurrency-Honor-'..E.myfaction)
PVPFrameCurrencyIcon.SetTexture = E.noop
PVPFrameCurrencyIcon:SetTexCoord(unpack(E.TexCoords))
PVPFrameCurrencyIcon:SetInside(PVPFrameCurrency.backdrop)

_G.PVPFrameCurrencyLabel:Hide()
_G.PVPFrameCurrencyValue:Point('LEFT', PVPFrameCurrencyIcon, 'RIGHT', 6, 0)
end

for i = 1, 10 do
local button = _G['PVPTeamDetailsButton'..i]
button:Width(335)
S:HandleButtonHighlight(button)
-- Rewards
for _, frame in pairs({'PVPHonorFrameInfoScrollFrameChildFrameRewardsInfoWinReward', 'PVPHonorFrameInfoScrollFrameChildFrameRewardsInfoLossReward', 'PVPConquestFrameWinReward'}) do
local background = _G[frame]:GetRegions()
background:SetTexture(E.Media.Textures.Highlight)
if _G[frame] == PVPHonorFrameInfoScrollFrameChildFrameRewardsInfoWinReward or _G[frame] == PVPConquestFrameWinReward then
background:SetVertexColor(0, 0.439, 0, 0.5)
else
background:SetVertexColor(0.5608, 0, 0, 0.5)
end

if _G[frame] ~= PVPConquestFrameWinReward then
local honor = _G[frame..'HonorSymbol']
honor:SetTexture('Interface\\Icons\\PVPCurrency-Honor-'..E.myfaction)
honor.SetTexture = E.noop
honor:SetTexCoord(unpack(E.TexCoords))
honor:Size(30)
end

local conquest = _G[frame..'ArenaSymbol']
conquest:SetTexture('Interface\\Icons\\PVPCurrency-Conquest-'..E.myfaction)
conquest.SetTexture = E.noop
conquest:SetTexCoord(unpack(E.TexCoords))
conquest:Size(30)
end

-- BG Queue Tabs
S:HandleTab(_G.PVPParentFrameTab1)
S:HandleTab(_G.PVPParentFrameTab2)
-- War Games
_G.WarGamesFrame:StripTextures()
_G.WarGamesFrameDescription:SetTextColor(1, 1, 1)

-- Reposition Tabs
_G.PVPParentFrameTab1:ClearAllPoints()
_G.PVPParentFrameTab1:Point('TOPLEFT', _G.PVPParentFrame, 'BOTTOMLEFT', 1, 76)
_G.PVPParentFrameTab2:Point('TOPLEFT', _G.PVPParentFrameTab1, 'TOPRIGHT', -19, 0)
local WarGameStartButton = _G.WarGameStartButton
S:HandleButton(WarGameStartButton, true)
WarGameStartButton:ClearAllPoints()
WarGameStartButton:Point('LEFT', _G.PVPFrameLeftButton, 'RIGHT', 2, 0)

S:HandleButton(_G.PVPTeamDetailsAddTeamMember)
S:HandleNextPrevButton(_G.PVPTeamDetailsToggleButton)
S:HandleCloseButton(_G.PVPTeamDetailsCloseButton)
end
-- Create Arena Team
local PVPBannerFrame = _G.PVPBannerFrame
PVPBannerFrame:StripTextures()
PVPBannerFrame:SetTemplate('Transparent')

_G.PVPBannerFrameCustomizationFrame:StripTextures()

local PVPBannerFrameCustomization1 = _G.PVPBannerFrameCustomization1
PVPBannerFrameCustomization1:StripTextures()
PVPBannerFrameCustomization1:CreateBackdrop()
PVPBannerFrameCustomization1.backdrop:Point('TOPLEFT', _G.PVPBannerFrameCustomization1LeftButton, 'TOPRIGHT', 2, 0)
PVPBannerFrameCustomization1.backdrop:Point('BOTTOMRIGHT', _G.PVPBannerFrameCustomization1RightButton, 'BOTTOMLEFT', -2, 0)

function S:SkinBattlefield()
-- Main Frame
local BattlefieldFrame = _G.BattlefieldFrame
BattlefieldFrame:StripTextures(true)
S:HandleFrame(BattlefieldFrame, true, nil, 11, -12, -32, 76)

_G.BattlefieldFrameInfoScrollFrameChildFrameRewardsInfoDescription:SetTextColor(1, 1, 1)
_G.BattlefieldFrameInfoScrollFrameChildFrameDescription:SetTextColor(1, 1, 1)

S:HandleButton(_G.BattlefieldFrameCancelButton)
S:HandleButton(_G.BattlefieldFrameJoinButton)
S:HandleButton(_G.BattlefieldFrameGroupJoinButton)

_G.BattlefieldFrameGroupJoinButton:Point('RIGHT', _G.BattlefieldFrameJoinButton, 'LEFT', -2, 0)

_G.BattlefieldFrameTypeScrollFrame:StripTextures()
S:HandleScrollBar(_G.BattlefieldFrameTypeScrollFrameScrollBar)

local backdrop_level = BattlefieldFrame.backdrop:GetFrameLevel()

-- Custom Backdrop 1
local topBackdrop = CreateFrame('Frame', nil, BattlefieldFrame)
topBackdrop:SetTemplate('Transparent')
topBackdrop:Height(130)
topBackdrop:Width(330)
topBackdrop:Point('TOP', BattlefieldFrame, 'TOP', -12, -38)
topBackdrop:SetFrameLevel(backdrop_level)
BattlefieldFrame.TopBackdrop = topBackdrop

-- Custom Backdrop 2
local bottomBackdrop = CreateFrame('Frame', nil, BattlefieldFrame)
bottomBackdrop:SetTemplate('Transparent')
bottomBackdrop:Height(230)
bottomBackdrop:Width(330)
bottomBackdrop:Point('BOTTOM', BattlefieldFrame, 'BOTTOM', -12, 110)
bottomBackdrop:SetFrameLevel(backdrop_level)
BattlefieldFrame.BottomBackdrop = bottomBackdrop

S:HandleCloseButton(_G.BattlefieldFrameCloseButton)
_G.BattlefieldFrameCloseButton:Point('TOPRIGHT', -26, -5)
PVPBannerFrameCustomization2:StripTextures()
PVPBannerFrameCustomization2:CreateBackdrop()
PVPBannerFrameCustomization2.backdrop:Point('TOPLEFT', _G.PVPBannerFrameCustomization2LeftButton, 'TOPRIGHT', 2, 0)
PVPBannerFrameCustomization2.backdrop:Point('BOTTOMRIGHT', _G.PVPBannerFrameCustomization2RightButton, 'BOTTOMLEFT', -2, 0)

S:HandleCloseButton(_G.PVPBannerFrameCloseButton, PVPBannerFrame)
S:HandleCloseButton(_G.PVPFrameCloseButton, PVPFrame)

S:HandleNextPrevButton(_G.PVPBannerFrameCustomization1LeftButton)
_G.PVPBannerFrameCustomization1LeftButton:Height(20)

S:HandleNextPrevButton(_G.PVPBannerFrameCustomization1RightButton)
_G.PVPBannerFrameCustomization1RightButton:Height(20)

S:HandleNextPrevButton(_G.PVPBannerFrameCustomization2LeftButton)
_G.PVPBannerFrameCustomization2LeftButton:Height(20)

S:HandleNextPrevButton(_G.PVPBannerFrameCustomization2RightButton)
_G.PVPBannerFrameCustomization2RightButton:Height(20)

_G.PVPColorPickerButton1:Height(20)
_G.PVPColorPickerButton2:Height(20)
_G.PVPColorPickerButton3:Height(20)

local PVPBannerFrameCancelButton = _G.PVPBannerFrameCancelButton
S:HandleButton(PVPBannerFrameCancelButton)
PVPBannerFrameCancelButton.backdrop = CreateFrame('Frame', nil, PVPBannerFrameCancelButton)
PVPBannerFrameCancelButton.backdrop:SetTemplate('Default', true)
PVPBannerFrameCancelButton.backdrop:SetFrameLevel(PVPBannerFrameCancelButton:GetFrameLevel() - 2)
PVPBannerFrameCancelButton.backdrop:Point('TOPLEFT', _G.PVPBannerFrameAcceptButton, 248, 0)
PVPBannerFrameCancelButton.backdrop:Point('BOTTOMRIGHT', _G.PVPBannerFrameAcceptButton, 248, 0)

-- Reposition Tabs
_G.PVPFrameTab1:ClearAllPoints()
_G.PVPFrameTab1:Point('TOPLEFT', PVPFrame, 'BOTTOMLEFT', -10, 0)
_G.PVPFrameTab2:Point('TOPLEFT', _G.PVPFrameTab1, 'TOPRIGHT', -19, 0)
_G.PVPFrameTab3:Point('TOPLEFT', _G.PVPFrameTab2, 'TOPRIGHT', -19, 0)
end

function S:SkinPVPReadyDialog()
Expand All @@ -115,7 +211,6 @@ function S:SkinPVP()
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.pvp) then return end

S:SkinPVPFrame()
S:SkinBattlefield()
S:SkinPVPReadyDialog()
end

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