0.71.176
Changelog since last release:
0.71.152:
- Sky and atmosphere improvements (by @Kliaxe ):
- atmospheric shadows (sky can receive shadows)
- clouds can receive shadows
- aerial perspective effect
- other quality improvements for sky and cloud rendering
- Lua performance improvement: removed lots of memory allocations
- Improved framerate locking
0.71.155:
- small improvement for raytraced ambient occlusion
- performance improvement for generating grass on terrain (and any hair particle system in general)
- editor: F key shortcut to focus camera on selected entities
- fix: window resize will not reset camera field of view
0.71.164:
- added area light properties: radius, length (allows to create sphere and capsule area lights)
- improved height fog that affects sky and clouds, added fogDensity parameter, removed fogEnd parameter (by @Kliaxe )
- decals now support normal maps
0.71.176:
- decal updates:
-- alpha only basecolor option: base color texture will only control blending
-- surfacemap support: decal can modify surface occlusion, roughness, metalness, reflectance
-- texture tiling support: decal can use material's texMulAdd, which enables texture atlasing - weather: sky texture rotation can be controlled
- character controller sample:
-- camera rotation vertical limiters and smoothing
-- character footprints will be placed at every step to demonstrate decal system usage from script - added custom object sorting priority for transparent
- editor:
-- you can now create and remove subsets from a mesh
-- object merging fix when merging instanced objects