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0.71.176

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@turanszkij turanszkij released this 09 Mar 10:15
· 850 commits to master since this release

Changelog since last release:

0.71.152:

  • Sky and atmosphere improvements (by @Kliaxe ):
    • atmospheric shadows (sky can receive shadows)
    • clouds can receive shadows
    • aerial perspective effect
    • other quality improvements for sky and cloud rendering
  • Lua performance improvement: removed lots of memory allocations
  • Improved framerate locking

0.71.155:

  • small improvement for raytraced ambient occlusion
  • performance improvement for generating grass on terrain (and any hair particle system in general)
  • editor: F key shortcut to focus camera on selected entities
  • fix: window resize will not reset camera field of view

0.71.164:

  • added area light properties: radius, length (allows to create sphere and capsule area lights)
  • improved height fog that affects sky and clouds, added fogDensity parameter, removed fogEnd parameter (by @Kliaxe )
  • decals now support normal maps

0.71.176:

  • decal updates:
    -- alpha only basecolor option: base color texture will only control blending
    -- surfacemap support: decal can modify surface occlusion, roughness, metalness, reflectance
    -- texture tiling support: decal can use material's texMulAdd, which enables texture atlasing
  • weather: sky texture rotation can be controlled
  • character controller sample:
    -- camera rotation vertical limiters and smoothing
    -- character footprints will be placed at every step to demonstrate decal system usage from script
  • added custom object sorting priority for transparent
  • editor:
    -- you can now create and remove subsets from a mesh
    -- object merging fix when merging instanced objects