aka EMVS.
Shaders for MagicaVoxel including Terrain Generator, Advanced Flood System etc.
- 简体中文 - translated by CodingEric, target version:
58
- Français - translated by Pilou - Authorized reproduce, target version:
0.0.7.0
( I am looking for new French Translations. )
- Current version:
59
- Released under
MIT License
Copy the .txt files from the shader
directory in this project to the shader
directory of your MagicaVoxel installation.
Version | Is compatible | Note |
---|---|---|
0.99.5 and before | not compatible after EMVS version 55 | |
0.99.5.1 and after | all EMVS versions are compatible |
- Cloud generator
- Tree randomizer.
See this issue.
Starting from version 55, EMVS no longer supports command execution. Please configure the relevant parameters through the graphical options provided by MagicaVoxel 0.99.5.1 onwards.
At the same time, for the graphical options are very clear, the explanations of parameters are not provided in this document.
"tergen" is a 2d noise generator.
- Set Air Color to -1, the voxel area without terrain will not be destroyed, but in the voxel area with terrain, the original voxel will be replaced by the new terrain.
- Set Air Color to -2, all voxels that already exist in the scene will not be destroyed.
"tergen2" is a modified version of "tergen", which creates terrain only above the existing voxels or selected area.
"tergen3" is a modified version of "cave" but generates a 2d terrain map, which enables you to create noise animations using Time parameter.
"cave" is a 3d noise generator.
Set Air Color to -1 to retain existing voxels.
"flow" simulates the downflow of water in nature.
- You may set Iteration value to a certain number to simplify the process.
- The voxels with given index are water source, the shader would not automatically create them, you must attach them first.
"flow2" is a modified version of "flow", by keep executing it, you can fill an enclosed area well without overflowing to the outside.
- You may set Iteration value to a certain number to simplify the process.
- The voxels with given index are water source, you must attach them first.
"project" enables you to project a 2d plane onto the surface of 3d objects below it.
"gol" is the voxel shader for Conway's Game of Life.
"drop" moves the dangling voxel down one unit in a single execution.