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Yana Pertels edited this page Jan 15, 2018 · 1 revision

The MeTutorial

Welcome to the MetaMole wiki! This wiki will teach you how to start creating (very basic) projects for the Meta2.

Making a Basic Scene

  1. To start working with Meta, begin by installing the SDK (download here). Once the installation has finished, you should have access to a folder named Meta. In the folder you should find another folder called Meta SDK2 Beta (or something similar) --> Unity --> Meta.unitypackage.

  2. Open your Unity project and go to Assets --> Import Package --> Custom Package. Find the Meta.unitypackage file and import it.

  3. You should see a MetaSDK folder in your Assets folder. Go to MetaSDK --> Meta --> Resources --> Prefabs and drag the MetaCameraRig prefab into the hierarchy.

  4. Delete the Main Camera since MetaCameraRig will replace it.

  5. If you press Play, you should be able to see the outside world (but not much else).

Adding Hand Interactions

  1. In MetaSDK --> Meta --> Resources --> Prefabs, find the MetaHands prefab and add it to the scene.

  2. Add a 3D object you want to interact with to the scene.

  3. Depending on the kind of interaction you want to have with the object, you might need to add different components to the object:

    • Grabbing and Moving: Make sure the object has a Mesh Renderer and a Collider - interaction will automatically be enabled then.
    • Grabbing and Scaling: Add a Two Hand Grab Scale Interaction script to the object.
    • Grabbing and Rotating: Add a Two Hand Grab Rotate Interaction script to the object.
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