https://github.com/galvanized/io_kspblender.git (But for the moment, I have a modified version that does better at finding the .mu models. So, the real requirement is:
https://github.com/uiuc-cs-ksp/io_kspblender.git )
https://github.com/taniwha/io_object_mu.git
maybe (later):
https://github.com/taniwha/cfgnode.git
integrate this shader into the script (It may no longer be necessary, given the toon shading and freestyle options in blender 2.78.)
http://blendernpr.org/edge-node-v1-2-4-july-2015/
It would be nice if we could export to VRML/WebGL. Three.js includes a blender output plugin.
https://github.com/mrdoob/three.js.git Presentation about using Three.js with Blender