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Add killswitch for sentry based on gamestate #146

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merged 8 commits into from
Nov 26, 2024

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tildezero
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@github-actions github-actions bot added the needs-testing Code needs to be flashed to hardware and tested before merging label Oct 4, 2024
@calebchalmers calebchalmers linked an issue Oct 21, 2024 that may be closed by this pull request
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Looks good to me!

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Previously, we had a timer which would wait until the match starts to begin moving. Could you keep the timer but start it once the game officially starts? I.e. once the match starts, the Sentry will wait maybe 10 seconds before it starts moving, to avoid excess drift on the field.

@calebchalmers calebchalmers removed the needs-testing Code needs to be flashed to hardware and tested before merging label Nov 10, 2024
@github-actions github-actions bot added the needs-testing Code needs to be flashed to hardware and tested before merging label Nov 21, 2024
@calebchalmers calebchalmers removed the needs-testing Code needs to be flashed to hardware and tested before merging label Nov 26, 2024
@calebchalmers calebchalmers merged commit 8993ccf into develop Nov 26, 2024
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@calebchalmers calebchalmers deleted the suhas/sentry-kill-switch branch November 26, 2024 05:37
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Add Sentry kill switch based on Ref System game state
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