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update page.js
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b27b committed Oct 11, 2024
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Showing 1 changed file with 5 additions and 22 deletions.
27 changes: 5 additions & 22 deletions app/(pages)/projects/(projects)/universalgestures/page.js
Original file line number Diff line number Diff line change
Expand Up @@ -31,29 +31,12 @@ export default function UniversalGestures() {
SDK (UPM). This SDK enables developers to interface with the
sensors on Quest headsets, and easily enable hand tracking
functionality within their app. However, the functionality
surrounding detecting specific hand poses is limited. For example,
the All-in-One SDK allows you to recognize when you make a
thumbs-up gesture with one of your hands. The way it does this is
allowing you to create a configuration using flexion and curl
values detected from your hand.
surrounding detecting specific hand poses is limited by the
limited customization to the curl and flexion settings of the
fingers. Additionally, the existing package does not take into
account the relative position of your hands to one another.
</p>,

<p key="">
The limitation of this approach is the limited customization to
the curl and flexion settings of the fingers. This tool only
allows you to define your gesture with fingers curled, slightly
curled, not curled, flexed, slightly flexed, or unflexed, etc. It
does provide some threshold customization to define your own
poses, but it is difficult to create a profile for complex
gestures (like making a heart with your hands) that behaves like
you would expect it to. Additionally, the existing package does
not take into account the relative position of your hands to one
another. Without writing additional code, making a circle with
your hands together would be recognized the same as making
half-circles with both hands spread apart. This makes recognizing
a specific, complex shape that is formed with two hands together
very difficult.
</p>,
<p key="">
The goal of Universal Gestures is to create an importable Unity
package which expands and simplifies the hand gesture recognition
Expand All @@ -66,7 +49,7 @@ export default function UniversalGestures() {
we create in C#, which will finally be attachable to GameObjects
within Unity.
</p>,
<p key="">
<p key="">
From the developers perspective, all they have to do is import our
package, attach the “UWRL Hand Pose Detection” script to an object
within their Scene, choose which gesture they want to recognize,
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