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Support to spill objects with LRU strategy by vineyardd itself. #1983

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merged 7 commits into from
Sep 2, 2024

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What do these changes do?

As titled.

Related issue number

Fixes #1972

@dashanji dashanji force-pushed the support-lru-spill branch 4 times, most recently from e6e9145 to 184356e Compare August 13, 2024 09:36
@dashanji dashanji changed the title [WIP] Support to spill objects with LRU strategy by vineyardd itself. Support to spill objects with LRU strategy by vineyardd itself. Aug 13, 2024
@vegetableysm vegetableysm changed the title Support to spill objects with LRU strategy by vineyardd itself. [WIP]Support to spill objects with LRU strategy by vineyardd itself. Aug 14, 2024
@vegetableysm vegetableysm force-pushed the support-lru-spill branch 3 times, most recently from 5e167d5 to 40e32f5 Compare August 16, 2024 04:09
dashanji and others added 6 commits August 21, 2024 13:55
Signed-off-by: vegetableysm <[email protected]>
Remove AllocateMemoryWithSpill from io_adapter::Read.

Signed-off-by: vegetableysm <[email protected]>
Fix bug of blob buffer_ids_.

Signed-off-by: vegetableysm <[email protected]>
@dashanji dashanji changed the title [WIP]Support to spill objects with LRU strategy by vineyardd itself. Support to spill objects with LRU strategy by vineyardd itself. Aug 21, 2024
@sighingnow sighingnow merged commit 19badf1 into v6d-io:main Sep 2, 2024
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@sighingnow sighingnow deleted the support-lru-spill branch September 2, 2024 06:02
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Successfully merging this pull request may close these issues.

Evict the vineyard object but not store in the disk
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