Developers want camera access on the Meta Quest. Meta hasn't let us have it yet. The next best thing is display access. Thanks to Android's MediaProjector API, you can copy the display image to a texture in your Unity project in 'near realtime' (several frames of latency) as demonstrated in this horribly architected Unity project. No PC, embedded browser, or dev mode required
Demo from AprilTagDemo scene
- The captured view is ~82 degrees in horizontal and vertical FOV on Quest 3
- The capture texture is 1024x1024, at least on Quest 3
- The left eye buffer is where captured frames come from
- Quest system camera settings do not affect the capture resolution, framerate, or eye side