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Consider ManagedSourceBuffer in MSE support detection #6846
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niklaskorz
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Original file line number | Diff line number | Diff line change | ||||||||||||||||||
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@@ -2,8 +2,13 @@ import { mimeTypeForCodec } from './utils/codecs'; | |||||||||||||||||||
import { getMediaSource } from './utils/mediasource-helper'; | ||||||||||||||||||||
import type { ExtendedSourceBuffer } from './types/buffer'; | ||||||||||||||||||||
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function getSourceBuffer(): typeof self.SourceBuffer { | ||||||||||||||||||||
return self.SourceBuffer || (self as any).WebKitSourceBuffer; | ||||||||||||||||||||
function getSourceBuffer( | ||||||||||||||||||||
preferManagedSourceBuffer = true, | ||||||||||||||||||||
): typeof self.SourceBuffer { | ||||||||||||||||||||
const msb = | ||||||||||||||||||||
(preferManagedSourceBuffer || !self.SourceBuffer) && | ||||||||||||||||||||
((self as any).ManagedSourceBuffer as undefined | typeof self.SourceBuffer); | ||||||||||||||||||||
return msb || self.SourceBuffer || (self as any).WebKitSourceBuffer; | ||||||||||||||||||||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'd be willing to merge with the following change. See previous comment for reasoning:
Suggested change
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. @niklaskorz would you be willing to make the requested changes? |
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} | ||||||||||||||||||||
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export function isMSESupported(): boolean { | ||||||||||||||||||||
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The only place
getSourceBuffer
is called is in this module byisMSESupported
. Adding thepreferManagedSourceBuffer
argument is unnecessary, as it is never passed in. That argument is used by player instances callinggetMediaSource
and not the static methodisMSESupported
used to check for the presence of MSE or compatible Managed Media Source.