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blender: update to 4.3.2 #53676

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knightcole
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Testing the changes

  • I tested the changes in this PR: briefly

Local build testing

  • I built this PR locally for my native architecture, (x86_64-glibc)

@classabbyamp
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please incorporate these changes: #53533 (cc: @zlice)

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incorporated

@knightcole knightcole force-pushed the blender-4.3.2 branch 2 times, most recently from 5896b95 to 55baedd Compare December 30, 2024 00:52
@ahesford
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ahesford commented Jan 2, 2025

For proper functionality, an extra submodule may be necessary: #53648 (comment).

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@knightcole knightcole force-pushed the blender-4.3.2 branch 3 times, most recently from a812a08 to 14035af Compare January 8, 2025 03:38
@knightcole
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For proper functionality, an extra submodule may be necessary: #53648 (comment).

Seems like a fix is available from #53833. Incorporate? @CaioFrancisco

@CaioFrancisco
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My PR doesn't implement a really clean fix, you might want to look at alternatives (like downloading the Blender binaries and extracting the assets from there, as proposed by sgn in my PR) or just waiting for the Blender developers to properly add the assets submodule to the source code, which is the most sensible solution at the moment.

Slightly unrelated, but I have compiled my own version of Blender to forgo the problem at the moment. You can probably also just copy the assets to where it is expected to be in and it'll work like normal. I recommend doing the same if you want to do use Blender while there's no fix.

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From the looks of it, waiting would be better. I'll close this PR if everyone is okay with it.

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5 participants