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docs: update
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uhu committed Sep 2, 2024
1 parent 69a4e86 commit 0433956
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94 changes: 0 additions & 94 deletions Design/HowToDebug.md

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2 changes: 1 addition & 1 deletion Design/OptimizationPerformence.md
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Expand Up @@ -85,7 +85,7 @@ Unity WebGL环境的lua不支持JIT,因此需要避免用于重度逻辑。可

<img src='../image/optimizationperformence2.png' width="800"/>

如需设置iOS的设备分辨率可以在【导出面板-更多配置项-Project Conf】中修改配置 IOS Device Pixel Ratio 为 2:
如需设置iOS的设备分辨率可以在【导出面板-更多配置项-Project Conf】中修改配置 `IOS Device Pixel Ratio` 为 2:

<img src='../image/IOSDevicePixelRatio.png' width="200"/>

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13 changes: 0 additions & 13 deletions Design/SupportedPlatform.md

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2 changes: 1 addition & 1 deletion Design/Update.md
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<img src="../image/update-dialog.png" width="320"/>

转换插件有提供配置来自动使用这项能力,通过勾选`MiniGameConfig.asset`中的`needCheckUpdate`
转换插件有提供配置来自动使用这项能力,通过勾选【导出面板-更多配置项-Project Conf】中的配置`needCheckUpdate`

> 缺点:由于重启后,可能涉及资源下载,可能导致用户流失。
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1 change: 0 additions & 1 deletion Design/javascriptExt.md

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