From scratch take on building a simple RayTracing engine.
We tried going for scenes like this example:
how it turned out:
And then RTX ON
:
huh...
This square is actually a Linf norm ball ( ͡° ͜ʖ ͡°)
Not everything was pretty in this journey towards realism. But sometimes getting results that could not be further away from reality, is itself a beauty you cannot find in the real world
You are supposed to render the triangle, not everything else...
This is a sphere supposedly:
zoom out
zoomer out
There are no more available zoomers to code this.
jk this one is actually the pillar scene lol.
This is not a feature present on this ratracer (yet) and for a reason