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Add defaultgeomprop support for nodegraph inputs (AcademySoftwareFoun…
…dation#2076) This PR makes it so that defaultgeomprop values can be used with nodegraph inputs as opposed to solely used on nodedef inputs. Includes a test file that is a nodegraph version of a checkerboard nodegraph implementation. The nodegraph exposes a defaultgeomprop value on the nodegraph's texcoord input of "UV0".
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resources/Materials/TestSuite/stdlib/defaultgeomprop/defaultgeomprop.mtlx
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<?xml version="1.0"?> | ||
<materialx version="1.39"> | ||
<surfacematerial name="defaultgeomprop" type="material" nodedef="ND_surfacematerial"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="standard_surface1" /> | ||
</surfacematerial> | ||
<standard_surface name="standard_surface1" type="surfaceshader" nodedef="ND_standard_surface_surfaceshader"> | ||
<input name="base_color" type="color3" output="out" nodegraph="checkerboard1" /> | ||
</standard_surface> | ||
<nodegraph name="checkerboard1"> | ||
<input name="color1" type="color3" uiname="Color 1" value="1, 1, 1" doc="The first color used in the checkerboard pattern." /> | ||
<input name="color2" type="color3" uiname="Color 2" value="0.0, 0.0, 0.0" doc="The second color used in the checkerboard pattern." /> | ||
<input name="uvtiling" type="vector2" uiname="UV Tiling" value="8, 8" doc="The tiling of the checkerboard pattern along each axis, with higher values producing smaller squares. Default is (8, 8)." /> | ||
<input name="uvoffset" type="vector2" uiname="UV Offset" value="0, 0" doc="The offset of the checkerboard pattern along each axis. Default is (0, 0)." /> | ||
<input name="texcoord" type="vector2" defaultgeomprop="UV0" uiname="Texture Coordinates" doc="The input 2d space. Default is the first texture coordinates." /> | ||
<multiply name="N_mtlxmult" type="vector2"> | ||
<input name="in1" type="vector2" interfacename="texcoord" /> | ||
<input name="in2" type="vector2" interfacename="uvtiling" /> | ||
</multiply> | ||
<subtract name="N_mtlxsubtract" type="vector2"> | ||
<input name="in1" type="vector2" nodename="N_mtlxmult" /> | ||
<input name="in2" type="vector2" interfacename="uvoffset" /> | ||
</subtract> | ||
<floor name="N_mtlxfloor" type="vector2"> | ||
<input name="in" type="vector2" nodename="N_mtlxsubtract" /> | ||
</floor> | ||
<dotproduct name="N_mtlxdotproduct" type="float"> | ||
<input name="in1" type="vector2" nodename="N_mtlxfloor" /> | ||
<input name="in2" type="vector2" value="1, 1" /> | ||
</dotproduct> | ||
<modulo name="N_modulo" type="float"> | ||
<input name="in1" type="float" nodename="N_mtlxdotproduct" /> | ||
<input name="in2" type="float" value="2" /> | ||
</modulo> | ||
<mix name="N_mtlxmix" type="color3"> | ||
<input name="bg" type="color3" interfacename="color2" /> | ||
<input name="fg" type="color3" interfacename="color1" /> | ||
<input name="mix" type="float" nodename="N_modulo" /> | ||
</mix> | ||
<output name="out" type="color3" nodename="N_mtlxmix" /> | ||
</nodegraph> | ||
</materialx> |
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