Releases: willnode/MeshDebugger
Releases Β· willnode/MeshDebugger
v1.0.0: π 1.0.0
v0.9.0: πΈ 0.9.0
- CHANGE: Minimum unity version is 2019.3
- CHANGE: Warning will shown on unreadable mesh
- FIX: Obsolete warning about prefab API in 2019.3
- FIX: IndexOutOfRangeException by @Riskjockey
v0.8.0: β» 0.8.0
- FIX: Make asset compatible with 2019.x
v0.7.0: π 0.7.0
- NEW: Inspect from SkinnedMeshRenderer
- NEW: Vertex to Indice inspection (was incomplete)
- NEW: Debug Surface option (only works for MeshFilter at this point)
- Fix error for meshes that don't have either Normal or Tangent
- Improved Debugging Performance (far less GC overhead)
- Fix GUI Label Color when using Dark (Pro) skin
v0.6.1: 0.6.1
Change yellow -> cyan for vertex to indice Add custom menu to open help Make readme clear (was rejected in asset store π)
v0.6: π 0.6
+ New: Partial debug scope! + New: Informational box about mesh statistics + New: material for each debug shaders + New statistics and fix some caching issues + Show warn box when debugging too much verts/tris with floating GUI + Set IMGizmos as ScriptableObject (so that it serialized properly) + Remove models (will be gitignored) + Unity downgrade to 5.6