forked from daeken/ShockEmu
-
Notifications
You must be signed in to change notification settings - Fork 9
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Fernando Fernandes
committed
Jun 19, 2019
1 parent
a4884c9
commit abc6f35
Showing
4 changed files
with
20 additions
and
20 deletions.
There are no files selected for viewing
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,28 +1,28 @@ | ||
Minimum supported OS | ||
===== | ||
# Key Mapping | ||
|
||
This version of ShockEmu has been tested on: | ||
* macOS 10.15: Catalina (Beta) | ||
`only_keyboard.se` goes like this: | ||
 | ||
|
||
Setup | ||
===== | ||
This is of course customizable. | ||
|
||
ShockEmu requires the OS X Command Line Tools to be installed. | ||
Tested on: | ||
* macOS Catalina 10.15 | ||
|
||
Installation steps: | ||
|
||
git clone [email protected]:backslash-f/ShockEmu.git | ||
./build.sh only_keyboard.se | ||
./run.sh | ||
# Setup | ||
ShockEmu requires the OS X Command Line Tools to be installed. | ||
|
||
It depends on your system having PS4 Remote Play installed at `/Applications/RemotePlay.app`. If this is not the case, you'll need to modify `run.sh` accordingly. | ||
Installation steps: | ||
|
||
SE file format | ||
============== | ||
```zsh | ||
git clone [email protected]:backslash-f/ShockEmu.git | ||
./build.sh only_keyboard.se | ||
./run.sh | ||
``` | ||
|
||
SE files are, generally speaking, a mapping between an input key, mouse button, or mouse movement to a DualShock 4 input. See the example file (`example.se`) for a breakdown of the format. | ||
It depends on your system having PS4 Remote Play installed at `/Applications/RemotePlay.app`. If this is not the case, you'll need to modify `run.sh` accordingly. | ||
|
||
How it works | ||
============ | ||
# SE File Format | ||
SE files are, generally speaking, a mapping between an input key, mouse button, or mouse movement to a DualShock 4 input. See the example file (`example.se`) for a breakdown of the format. | ||
|
||
ShockEmu works by intercepting the IOHID calls of PS4 Remote Play application and presents an emulated DualShock controller. It also hooks into the input routines of the application, to catch keyboard and mouse inputs, which then get mapped according to your SE file. | ||
# How It Works | ||
ShockEmu works by intercepting the IOHID calls of PS4 Remote Play application and presents an emulated DualShock controller. It also hooks into the input routines of the application, to catch keyboard and mouse inputs, which then get mapped according to your SE file. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters