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Pedro Gárate edited this page May 26, 2016 · 20 revisions

Table of Contents

  1. introduction
  2. Game Overview
  3. Software Architecture
  4. Teams and roles
  5. Team Prefixes
  6. Integration Team
  7. Database team
  8. Server Team
  9. Client Team
  10. Installation
  11. Github Repositories
  12. Required tools and software
  13. Client Setup
  14. Server Setup
  15. Code Style Guides & Editor Settings
  16. Code Style Guide: C# * Indentation Settings * Editor Configuration: Monodevelop * Editor Configuration: Visual Studio
  17. Code Style Guide: Java * Indentation Settings * Editor configuration: IntelliJ
  1. Git Branch Conventions
  2. development
  3. master
  4. Feature Branches
  5. Porting Code To Android
  6. Server
  7. Overview
  8. Packages
  9. Architecture
  10. Client
  11. Overview
  12. Folder structure
  13. Architecture
  14. Clash of Species
  15. Game Overview
  16. Game Rules
  17. Network Protocols
  18. Client: Class Description
  19. Client: Class Diagrams
  20. Server: Class Descriptions
  21. Server: Class Diagrams
  22. Deployment instructions
  23. Don't Eat Me
  24. Game Overview
  25. [Game Rules](https://github.com/worldofbalance/wiki/wiki/10.-Don't-Eat-Me#game rules)
  26. [Network Protocols](https://github.com/worldofbalance/wiki/wiki/10.-Don't-Eat-Me#network protocols)
  27. Client: Class Description
  28. Client: Class Diagrams
  29. Deployment instructions
  30. A Sea Divided
  31. Game Overview
  32. Game Rules
  33. Network Protocols
  34. Client: Class Description
  35. Client: Class Diagrams
  36. Server: Class Descriptions
  37. Server: Class Diagrams
  38. Deployment instructions
  39. Lobby
  40. Game Overview
  41. Game Rules
  42. Network Protocols
  43. Client: Class Description
  44. Client: Class Diagrams
  45. Server: Class Descriptions
  46. Server: Class Diagrams
  47. Deployment instructions
  48. Credit System Explained
  49. Running Rhino
  50. Game Overview
  51. Game Rules
  52. Network Protocols
  53. Client: Class Description
  54. Client: Class Diagrams
  55. Server: Class Descriptions
  56. Server: Class Diagrams
  57. Deployment instructions
  58. Credit System Explained
  59. Convergence
  60. Game Overview
  61. Game Rules
  62. Network Protocols
  63. Client: Class Description
  64. Client: Class Diagrams
  65. Server: Class Descriptions
  66. Server: Class Diagrams
  67. Deployment instructions
  68. Cards of Wild
  69. Game Overview
  70. Server
  71. Database
  72. Client
  73. How to deploy
  74. Future Development
  75. ATN Simulation Engine
  76. Introduction
  77. Protocol
  78. Interface
  79. Class Diagrams
  80. Class Descriptions
  81. Database
  82. Introduction
  83. Database Deployment
  84. Database Configuration
  85. Database Schema
  86. Readme Website
  87. Introduction
  88. Deployment
  89. Folder Structure
  90. Github Setup
  91. Introduction
  92. Organization Configuration
  93. Team Configuration
  94. Resources
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