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Pedro Gárate edited this page May 26, 2016
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- introduction
- Game Overview
- Software Architecture
- Teams and roles
- Team Prefixes
- Integration Team
- Database team
- Server Team
- Client Team
- Installation
- Github Repositories
- Required tools and software
- Client Setup
- Server Setup
- Code Style Guides & Editor Settings
- Code Style Guide: C# * Indentation Settings * Editor Configuration: Monodevelop * Editor Configuration: Visual Studio
- Code Style Guide: Java * Indentation Settings * Editor configuration: IntelliJ
- Git Branch Conventions
- development
- master
- Feature Branches
- Porting Code To Android
- Server
- Overview
- Packages
- Architecture
- Client
- Overview
- Folder structure
- Architecture
- Clash of Species
- Game Overview
- Game Rules
- Network Protocols
- Client: Class Description
- Client: Class Diagrams
- Server: Class Descriptions
- Server: Class Diagrams
- Deployment instructions
- Don't Eat Me
- Game Overview
- [Game Rules](https://github.com/worldofbalance/wiki/wiki/10.-Don't-Eat-Me#game rules)
- [Network Protocols](https://github.com/worldofbalance/wiki/wiki/10.-Don't-Eat-Me#network protocols)
- Client: Class Description
- Client: Class Diagrams
- Deployment instructions
- A Sea Divided
- Game Overview
- Game Rules
- Network Protocols
- Client: Class Description
- Client: Class Diagrams
- Server: Class Descriptions
- Server: Class Diagrams
- Deployment instructions
- Lobby
- Game Overview
- Game Rules
- Network Protocols
- Client: Class Description
- Client: Class Diagrams
- Server: Class Descriptions
- Server: Class Diagrams
- Deployment instructions
- Credit System Explained
- Running Rhino
- Game Overview
- Game Rules
- Network Protocols
- Client: Class Description
- Client: Class Diagrams
- Server: Class Descriptions
- Server: Class Diagrams
- Deployment instructions
- Credit System Explained
- Convergence
- Game Overview
- Game Rules
- Network Protocols
- Client: Class Description
- Client: Class Diagrams
- Server: Class Descriptions
- Server: Class Diagrams
- Deployment instructions
- Cards of Wild
- Game Overview
- Server
- Database
- Client
- How to deploy
- Future Development
- ATN Simulation Engine
- Introduction
- Protocol
- Interface
- Class Diagrams
- Class Descriptions
- Database
- Introduction
- Database Deployment
- Database Configuration
- Database Schema
- Readme Website
- Introduction
- Deployment
- Folder Structure
- Github Setup
- Introduction
- Organization Configuration
- Team Configuration
- Resources