I'm a software engineer, game developer, and embedded systems engineer. I've worked in different roles as a project manager, game, front-end, and back-end developer to complete projects under strict deadlines.
• As a project manager I utilized Git, Trello, PowerPoint, and Microsoft Teams to manage and communicate project guidelines and deadlines.
• As a game developer I designed and developed games using Unity Game Engine and TypeScript APIs. I created my own assets using Blender and Photoshop. I designed terrain using Gaia, managed state machines for animations, and tweaked shaders and VFX all in Unity.
• As a front-end developer I worked extensively with React, Vue, Next and Tailwind CSS to extrapolate existing designs based on Figma drafts.
• As a back-end developer I managed data flow with Express, and Next to communicate with Mongoose and Prisma ORMs in order to receive data from MySQL, MongoDB, Redis, and Firestore databases.