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Automatic changelog compile [ci skip]
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actions-user committed Jul 12, 2023
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102 changes: 102 additions & 0 deletions html/changelog.html
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<div class="commit sansserif">

<h2 class="date">12 July 2023</h2>
<h3 class="author"> Ktlwjec updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Sechailer B&E code is 309, instead of 310.</li>
</ul>
<h3 class="author"> ToasterBiome, dukeofsoleil, Chubbygummibear, Cowbot93 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">revolutions get announced after 1 hour or all heads die (the first time)</li>
</ul>
<h3 class="author"> cark updated:</h3>
<ul class="changes bgimages16">
<li class="mapping">some more changes to new perma</li>
<li class="mapping">fixes conveyor belt in cargo</li>
</ul>
<h3 class="author">Aquizit updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed double blocker tiles on the main ring</li>
<li class="tweak">Added blockers under the western glass wall</li>
</ul>
<h3 class="author">Code611 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Rod of white can no longer heal dead people.</li>
</ul>
<h3 class="author">LaOubliette updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">adds recipes for traitors to make previously the uncraftable chems polonium, initropidril, and spewium</li>
</ul>
<h3 class="author">Mqiib updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The goat king and his guards are now immune to the enchanted flower taming effect</li>
</ul>
<h3 class="author">PibeCantina updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Lowers the price of horror in a box</li>
</ul>
<h3 class="author">Runian updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cyborgs drop everything in their storage bags if their module gets reset instead of just disappearing.</li>
<li class="rscdel">Cyborgs can no longer drag n' drop circuit boards and stock parts into machine frames.</li>
<li class="rscdel">Cyborgs can no longer drag n' drop circuit boards into computer frames.</li>
<li class="rscadd">Cyborgs with an engineering-focus now have a gripper that can be used for engineering purposes.</li>
<li class="rscadd">The gripper can pick up and use items such as circuit boards, stock parts, and electronics. Some exceptions apply.</li>
<li class="rscadd">AI and Cyborgs can now eject a cell from a cell charger.</li>
<li class="imageadd">Gripper sprite.</li>
<li class="rscadd">boop emote can be used by those with robotic tongues.</li>
<li class="soundadd">boop emote makes boop sound.</li>
<li class="rscadd">The AI Upload board is now something that the Syndicate wants to steal.</li>
</ul>
<h3 class="author">SapphicOverload updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed being unable to load tanks into pneumatic cannons</li>
<li class="bugfix">fixed objects not respecting AP when taking damage in some cases</li>
<li class="bugfix">organics can no longer be given an IPC cooling radiator to become immune to breathing</li>
<li class="tweak">preternis now have both organic and synthetic processing</li>
<li class="tweak">robotic mobs like bots and borgs use synthetic processing</li>
<li class="tweak">liquid solder can only heal synthetic brains</li>
<li class="tweak">system cleaner only cures viruses in fully synthetic mobs</li>
<li class="tweak">organs meant for organics only work in organics, organs meant for synthetics only work in synthetics, implants and stuff still work in everyone</li>
<li class="tweak">androids and synths start with synthetic-compatible organs</li>
<li class="tweak">sniper rifle is now bolt-action</li>
<li class="imageadd">adds sprites for sniper rifle bolt</li>
<li class="tweak">ultra violence revolver damage reduced to 30 and gives less style per damage</li>
<li class="tweak">ultra violence revolver can ricochet off of any wall once, unless it pierced a mob first</li>
<li class="tweak">ultra violence revolver bullet gains some damage and speed on ricochet, but loses damage after piercing a mob</li>
<li class="bugfix">fixed a duplicate definition in ultra_violence.dm</li>
<li class="bugfix">fixed ultra violence revolver getting stuck to your belt</li>
<li class="bugfix">fixed prosthetic legs not being digitigrade when they're supposed to be</li>
</ul>
<h3 class="author">SomeguyManperson updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">flying fang no longer removes your ability to wear armor and hardsuits</li>
<li class="tweak">flying fang's bite now requires you mouth to be exposed, pounce requires your clothing to not be thick, and tail whip requires your tail to... not be hidden by clothing</li>
<li class="bugfix">limbs causing damage to the chest when being hit past full damage no longer causes atmos to explode violently</li>
</ul>
<h3 class="author">ToasterBiome updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">late awaken traitors are no longer required to be connected to keep awakening</li>
</ul>
<h3 class="author">athena413 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds another battlestar galactica reference in the form of a new lobby music track</li>
</ul>
<h3 class="author">azzzertyy updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">fake nuclear disk is now mythical rarity</li>
<li class="rscadd">Added salty ice water that makes mixtures cold</li>
<li class="rscadd">Added soundscapes</li>
<li class="tweak">Ambient sounds are now more dynamic, playing randomly instead of on area enter</li>
<li class="soundadd">Added ambient sounds for virology, maints & lavaland</li>
<li class="soundadd">New sounds for mining scanner, fire alarms, computers, sleepers, light switches, buttons and air alarms</li>
</ul>
<h3 class="author">tattax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed a few abilities that dind't work (holos, golem, queen, a. crystal)</li>
<li class="bugfix">fixed hud issue with nuke ops</li>
</ul>
<h3 class="author">warface1234455 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now change the freezer/heater mode on the thermomachine interface</li>
<li class="rscdel">You can no longer use screwdriver on freezer/heater board to change mode</li>
<li class="rscadd">New UIs for decal painter and tile painter</li>
<li class="tweak">Splitted decal painter into two things: Decal Painer (for decal obviously) and Tile Painter (For tile)</li>
<li class="tweak">Tweaked toner ink examination for more precise ink level</li>
<li class="tweak">buffed toner and large toner to have more capacity</li>
<li class="imageadd">New sprites for decal painter and tile painter</li>
</ul>
<h3 class="author">ynot01 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Storage implant now has a dark red visual tell around the user when items are put in or taken out</li>
<li class="tweak">Trays now only hold kitchen stuff</li>
<li class="tweak">Trays no longer stun on-hit</li>
<li class="bugfix">Fixed mindslaves not getting their datum back when their head is reattached</li>
<li class="tweak">custodial holobarrier projectors now have doubled capacity and deploy much faster</li>
<li class="tweak">wet floor holobarriers now automatically vanish when the floor is no longer wet</li>
<li class="bugfix">fixed custodial holobarrier projectors being unprintable</li>
<li class="tweak">Eating with table now clears ate without table</li>
<li class="bugfix">Fixed using wheelchair with no arms not being slow</li>
<li class="rscadd">Added the remote signaling button, now available Vendomats, autolathes, and engi/sci protolathes</li>
<li class="tweak">You can now place hats on hardsuit helmets for purely visual effect.</li>
<li class="tweak">Syndie bow now has a 25 pop requirement</li>
</ul>

<h2 class="date">11 July 2023</h2>
<h3 class="author">Chubbygummibear updated:</h3>
Expand Down
95 changes: 95 additions & 0 deletions html/changelogs/.all_changelog.yml
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- bugfix: Fixed Obliterate (ascended Brawn) shadow overlay not removing
- tweak: Living Heart now lets you choose a new target if the old one was deleted
2023-07-12:
' Ktlwjec':
- tweak: Sechailer B&E code is 309, instead of 310.
' ToasterBiome, dukeofsoleil, Chubbygummibear, Cowbot93':
- rscadd: revolutions get announced after 1 hour or all heads die (the first time)
' cark':
- mapping: some more changes to new perma
- mapping: fixes conveyor belt in cargo
Aquizit:
- bugfix: Fixed double blocker tiles on the main ring
- tweak: Added blockers under the western glass wall
Code611:
- tweak: Rod of white can no longer heal dead people.
LaOubliette:
- rscadd: adds recipes for traitors to make previously the uncraftable chems polonium,
initropidril, and spewium
Mqiib:
- tweak: The goat king and his guards are now immune to the enchanted flower taming
effect
PibeCantina:
- tweak: Lowers the price of horror in a box
Runian:
- bugfix: Cyborgs drop everything in their storage bags if their module gets reset
instead of just disappearing.
- rscdel: Cyborgs can no longer drag n' drop circuit boards and stock parts into
machine frames.
- rscdel: Cyborgs can no longer drag n' drop circuit boards into computer frames.
- rscadd: Cyborgs with an engineering-focus now have a gripper that can be used
for engineering purposes.
- rscadd: The gripper can pick up and use items such as circuit boards, stock parts,
and electronics. Some exceptions apply.
- rscadd: AI and Cyborgs can now eject a cell from a cell charger.
- imageadd: Gripper sprite.
- rscadd: boop emote can be used by those with robotic tongues.
- soundadd: boop emote makes boop sound.
- rscadd: The AI Upload board is now something that the Syndicate wants to steal.
SapphicOverload:
- bugfix: fixed being unable to load tanks into pneumatic cannons
- bugfix: fixed objects not respecting AP when taking damage in some cases
- bugfix: organics can no longer be given an IPC cooling radiator to become immune
to breathing
- tweak: preternis now have both organic and synthetic processing
- tweak: robotic mobs like bots and borgs use synthetic processing
- tweak: liquid solder can only heal synthetic brains
- tweak: system cleaner only cures viruses in fully synthetic mobs
- tweak: organs meant for organics only work in organics, organs meant for synthetics
only work in synthetics, implants and stuff still work in everyone
- tweak: androids and synths start with synthetic-compatible organs
- tweak: sniper rifle is now bolt-action
- imageadd: adds sprites for sniper rifle bolt
- tweak: ultra violence revolver damage reduced to 30 and gives less style per damage
- tweak: ultra violence revolver can ricochet off of any wall once, unless it pierced
a mob first
- tweak: ultra violence revolver bullet gains some damage and speed on ricochet,
but loses damage after piercing a mob
- bugfix: fixed a duplicate definition in ultra_violence.dm
- bugfix: fixed ultra violence revolver getting stuck to your belt
- bugfix: fixed prosthetic legs not being digitigrade when they're supposed to be
SomeguyManperson:
- rscdel: flying fang no longer removes your ability to wear armor and hardsuits
- tweak: flying fang's bite now requires you mouth to be exposed, pounce requires
your clothing to not be thick, and tail whip requires your tail to... not be
hidden by clothing
- bugfix: limbs causing damage to the chest when being hit past full damage no longer
causes atmos to explode violently
ToasterBiome:
- tweak: late awaken traitors are no longer required to be connected to keep awakening
athena413:
- rscadd: Adds another battlestar galactica reference in the form of a new lobby
music track
azzzertyy:
- tweak: fake nuclear disk is now mythical rarity
- rscadd: Added salty ice water that makes mixtures cold
- rscadd: Added soundscapes
- tweak: Ambient sounds are now more dynamic, playing randomly instead of on area
enter
- soundadd: Added ambient sounds for virology, maints & lavaland
- soundadd: New sounds for mining scanner, fire alarms, computers, sleepers, light
switches, buttons and air alarms
tattax:
- bugfix: fixed a few abilities that dind't work (holos, golem, queen, a. crystal)
- bugfix: fixed hud issue with nuke ops
warface1234455:
- rscadd: You can now change the freezer/heater mode on the thermomachine interface
- rscdel: You can no longer use screwdriver on freezer/heater board to change mode
- rscadd: New UIs for decal painter and tile painter
- tweak: 'Splitted decal painter into two things: Decal Painer (for decal obviously)
and Tile Painter (For tile)'
- tweak: Tweaked toner ink examination for more precise ink level
- tweak: buffed toner and large toner to have more capacity
- imageadd: New sprites for decal painter and tile painter
ynot01:
- tweak: Storage implant now has a dark red visual tell around the user when items
are put in or taken out
- tweak: Trays now only hold kitchen stuff
- tweak: Trays no longer stun on-hit
- bugfix: Fixed mindslaves not getting their datum back when their head is reattached
- tweak: custodial holobarrier projectors now have doubled capacity and deploy much
faster
- tweak: wet floor holobarriers now automatically vanish when the floor is no longer
wet
- bugfix: fixed custodial holobarrier projectors being unprintable
- tweak: Eating with table now clears ate without table
- bugfix: Fixed using wheelchair with no arms not being slow
- rscadd: Added the remote signaling button, now available Vendomats, autolathes,
and engi/sci protolathes
- tweak: You can now place hats on hardsuit helmets for purely visual effect.
- tweak: Syndie bow now has a 25 pop requirement
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