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Fixes worn overlays #21859

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Apr 12, 2024
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3 changes: 2 additions & 1 deletion code/_globalvars/lists/flavor_misc.dm
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,8 @@ GLOBAL_LIST_INIT(plasmaman_helmet_list, list(
"Halo" = "halo",
"Wizard" = "wizard",
"Plate" = "plate",
"Low" = "low")) //for icon making -> use "enviro" before this
"Low" = "low",
)) //for icon making -> use "enviro" before this

GLOBAL_LIST_EMPTY(ethereal_mark_list) //ethereal face marks

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2 changes: 1 addition & 1 deletion code/game/objects/items/holy_weapons.dm
Original file line number Diff line number Diff line change
Expand Up @@ -862,7 +862,7 @@
var/mob/living/carbon/human/C = loc
C.regenerate_icons()

/obj/item/nullrod/staff/worn_overlays(isinhands)
/obj/item/nullrod/staff/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(isinhands)
. += mutable_appearance('icons/effects/effects.dmi', shield_icon, MOB_LAYER + 0.01)
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2 changes: 1 addition & 1 deletion code/game/objects/items/tanks/watertank.dm
Original file line number Diff line number Diff line change
Expand Up @@ -389,7 +389,7 @@
filling.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling)

/obj/item/reagent_containers/chemtank/worn_overlays(isinhands = FALSE) //apply chemcolor and level
/obj/item/reagent_containers/chemtank/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file) //apply chemcolor and level
. = ..()
//inhands + reagent_filling
if(!isinhands && reagents.total_volume)
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Original file line number Diff line number Diff line change
Expand Up @@ -106,7 +106,7 @@
. = ..()
update_quickbind(user)

/obj/item/clockwork/slab/worn_overlays(isinhands = FALSE, icon_file)
/obj/item/clockwork/slab/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(isinhands && item_state && inhand_overlay)
var/mutable_appearance/M = mutable_appearance(icon_file, "slab_[inhand_overlay]")
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2 changes: 1 addition & 1 deletion code/modules/antagonists/cult/cult_items.dm
Original file line number Diff line number Diff line change
Expand Up @@ -445,7 +445,7 @@
holder.visible_message(span_danger("A runed shield surges from the robe, surrounding [holder]!"))
holder.update_inv_wear_suit()

/obj/item/clothing/suit/hooded/cultrobes/cult_shield/worn_overlays(isinhands)
/obj/item/clothing/suit/hooded/cultrobes/cult_shield/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(!isinhands && shielded)
. += mutable_appearance('icons/effects/cult_effects.dmi', "shield-cult", MOB_LAYER + 0.01)
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2 changes: 1 addition & 1 deletion code/modules/clothing/glasses/_glasses.dm
Original file line number Diff line number Diff line change
Expand Up @@ -357,7 +357,7 @@
colored_before = TRUE
return ..()

/obj/item/clothing/glasses/blindfold/white/worn_overlays(isinhands = FALSE, file2use)
/obj/item/clothing/glasses/blindfold/white/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(!isinhands && ishuman(loc) && !colored_before)
var/mob/living/carbon/human/H = loc
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2 changes: 1 addition & 1 deletion code/modules/clothing/gloves/_gloves.dm
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@
user.visible_message(span_suicide("\the [src] are forcing [user]'s hands around [user.p_their()] neck! It looks like the gloves are possessed!"))
return OXYLOSS

/obj/item/clothing/gloves/worn_overlays(isinhands = FALSE)
/obj/item/clothing/gloves/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(!isinhands)
if(damaged_clothes)
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2 changes: 1 addition & 1 deletion code/modules/clothing/head/_head.dm
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@
var/mob/living/carbon/human/H = loc
H.update_hair()

/obj/item/clothing/head/worn_overlays(isinhands = FALSE)
/obj/item/clothing/head/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(isinhands)
return
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2 changes: 1 addition & 1 deletion code/modules/clothing/head/hardhat.dm
Original file line number Diff line number Diff line change
Expand Up @@ -149,7 +149,7 @@
playsound(src, 'sound/mecha/mechmove03.ogg', 50, 1) //Visors don't just come from nothing
update_appearance(UPDATE_ICON)

/obj/item/clothing/head/hardhat/weldhat/worn_overlays(isinhands)
/obj/item/clothing/head/hardhat/weldhat/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(!isinhands)
. += mutable_appearance(mob_overlay_icon, "weldhelmet")
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19 changes: 10 additions & 9 deletions code/modules/clothing/head/misc_special.dm
Original file line number Diff line number Diff line change
Expand Up @@ -229,16 +229,17 @@
M.color = hair_color
. += M

/obj/item/clothing/head/wig/worn_overlays(isinhands = FALSE, file2use)
/obj/item/clothing/head/wig/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(!isinhands)
var/datum/sprite_accessory/S = GLOB.hair_styles_list[hair_style]
if(!S)
return
var/mutable_appearance/M = mutable_appearance(S.icon, S.icon_state,layer = -HAIR_LAYER)
M.appearance_flags |= RESET_COLOR
M.color = hair_color
. += M
if(isinhands)
return
var/datum/sprite_accessory/S = GLOB.hair_styles_list[hair_style]
if(!S)
return
var/mutable_appearance/M = mutable_appearance(S.icon, S.icon_state,layer = -HAIR_LAYER)
M.appearance_flags |= RESET_COLOR
M.color = hair_color
. += M

/obj/item/clothing/head/wig/attack_self(mob/user)
var/new_style = input(user, "Select a hair style", "Wig Styling") as null|anything in (GLOB.hair_styles_list - "Bald")
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2 changes: 1 addition & 1 deletion code/modules/clothing/masks/_masks.dm
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@

/obj/item/clothing/mask/proc/handle_speech()

/obj/item/clothing/mask/worn_overlays(isinhands = FALSE)
/obj/item/clothing/mask/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(!isinhands)
if(body_parts_covered & HEAD)
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31 changes: 17 additions & 14 deletions code/modules/clothing/neck/_neck.dm
Original file line number Diff line number Diff line change
Expand Up @@ -6,16 +6,18 @@
strip_delay = 40
equip_delay_other = 40

/obj/item/clothing/neck/worn_overlays(isinhands = FALSE)
/obj/item/clothing/neck/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(!isinhands)
if(body_parts_covered & HEAD)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
if(HAS_BLOOD_DNA(src))
var/mutable_appearance/bloody_mask = mutable_appearance('icons/effects/blood.dmi', "maskblood")
bloody_mask.color = get_blood_dna_color(return_blood_DNA())
. += bloody_mask
if(isinhands)
return
if(!(body_parts_covered & HEAD))
return
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
if(HAS_BLOOD_DNA(src))
var/mutable_appearance/bloody_mask = mutable_appearance('icons/effects/blood.dmi', "maskblood")
bloody_mask.color = get_blood_dna_color(return_blood_DNA())
. += bloody_mask

/obj/item/clothing/neck/tie
name = "tie"
Expand Down Expand Up @@ -248,12 +250,13 @@
w_class = WEIGHT_CLASS_TINY
var/sourceBandanaType

/obj/item/clothing/neck/neckerchief/worn_overlays(isinhands)
/obj/item/clothing/neck/neckerchief/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(!isinhands)
var/mutable_appearance/realOverlay = mutable_appearance('icons/mob/clothing/mask/mask.dmi', icon_state)
realOverlay.pixel_y = -3
. += realOverlay
if(isinhands)
return
var/mutable_appearance/realOverlay = mutable_appearance('icons/mob/clothing/mask/mask.dmi', icon_state)
realOverlay.pixel_y = -3
. += realOverlay

/obj/item/clothing/neck/neckerchief/AltClick(mob/user)
. = ..()
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2 changes: 1 addition & 1 deletion code/modules/clothing/shoes/_shoes.dm
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@
playsound(user, 'sound/weapons/genhit2.ogg', 50, 1)
return(BRUTELOSS)

/obj/item/clothing/shoes/worn_overlays(isinhands = FALSE)
/obj/item/clothing/shoes/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(isinhands)
return
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4 changes: 2 additions & 2 deletions code/modules/clothing/spacesuits/hardsuit.dm
Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,7 @@
var/datum/action/A = X
A.build_all_button_icons()

/obj/item/clothing/head/helmet/space/hardsuit/worn_overlays(isinhands = FALSE)
/obj/item/clothing/head/helmet/space/hardsuit/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(!isinhands && hat_overlay)
. += hat_overlay
Expand Down Expand Up @@ -1008,7 +1008,7 @@
var/mob/living/carbon/human/C = loc
C.update_inv_wear_suit()

/obj/item/clothing/suit/space/hardsuit/shielded/worn_overlays(isinhands)
/obj/item/clothing/suit/space/hardsuit/shielded/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(!isinhands)
. += mutable_appearance('icons/effects/effects.dmi', shield_state, MOB_LAYER + 0.01)
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2 changes: 1 addition & 1 deletion code/modules/clothing/spacesuits/plasmamen.dm
Original file line number Diff line number Diff line change
Expand Up @@ -87,7 +87,7 @@
for(var/datum/action/A as anything in actions)
A.build_all_button_icons()

/obj/item/clothing/head/helmet/space/plasmaman/worn_overlays(isinhands = FALSE)
/obj/item/clothing/head/helmet/space/plasmaman/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(isinhands)
return
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2 changes: 1 addition & 1 deletion code/modules/clothing/suits/_suits.dm
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@
QDEL_NULL(attached_badge)
return ..()

/obj/item/clothing/suit/worn_overlays(isinhands = FALSE)
/obj/item/clothing/suit/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(!isinhands)
if(damaged_clothes)
Expand Down
2 changes: 1 addition & 1 deletion code/modules/clothing/suits/wiz_robe.dm
Original file line number Diff line number Diff line change
Expand Up @@ -283,7 +283,7 @@
var/mob/living/carbon/human/C = loc
C.update_inv_wear_suit()

/obj/item/clothing/suit/wizrobe/armor/worn_overlays(isinhands)
/obj/item/clothing/suit/wizrobe/armor/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(!isinhands)
. += mutable_appearance('icons/effects/effects.dmi', shield_state, MOB_LAYER + 0.01)
2 changes: 1 addition & 1 deletion code/modules/clothing/under/_under.dm
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@
var/freshly_laundered = FALSE
tearable = TRUE //all jumpsuits can be torn down and used for cloth in an emergency | yogs

/obj/item/clothing/under/worn_overlays(isinhands = FALSE)
/obj/item/clothing/under/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(!isinhands)
if(damaged_clothes)
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2 changes: 1 addition & 1 deletion code/modules/food_and_drinks/pizzabox.dm
Original file line number Diff line number Diff line change
Expand Up @@ -93,7 +93,7 @@
tag_overlay.pixel_y = boxes.len * 3
. += tag_overlay

/obj/item/pizzabox/worn_overlays(isinhands, icon_file)
/obj/item/pizzabox/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
var/current_offset = 2
if(isinhands)
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11 changes: 6 additions & 5 deletions code/modules/mining/equipment/explorer_gear.dm
Original file line number Diff line number Diff line change
Expand Up @@ -132,9 +132,10 @@
glass_overlay.appearance_flags = RESET_COLOR
. += glass_overlay

/obj/item/clothing/head/helmet/space/hostile_environment/worn_overlays(isinhands)
/obj/item/clothing/head/helmet/space/hostile_environment/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(!isinhands)
var/mutable_appearance/M = mutable_appearance(mob_overlay_icon, "hostile_env_glass")
M.appearance_flags = RESET_COLOR
. += M
if(isinhands)
return
var/mutable_appearance/M = mutable_appearance(mob_overlay_icon, "hostile_env_glass")
M.appearance_flags = RESET_COLOR
. += M
8 changes: 4 additions & 4 deletions yogstation/code/modules/ninja/suit/ninja.dm
Original file line number Diff line number Diff line change
Expand Up @@ -27,29 +27,29 @@
var/lights_on = FALSE
var/lights_colour = "16be00"

/obj/item/clothing/suit/space/space_ninja/worn_overlays(isinhands = FALSE)
/obj/item/clothing/suit/space/space_ninja/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(!isinhands && lights_on)
var/mutable_appearance/M = mutable_appearance(mob_overlay_icon, "s-ninja-overlay")
M.color = lights_colour
. += M

/obj/item/clothing/mask/gas/space_ninja/worn_overlays(isinhands = FALSE)
/obj/item/clothing/mask/gas/space_ninja/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(!isinhands && lights_on)
var/mutable_appearance/M = mutable_appearance(mob_overlay_icon, "s-ninja-overlay")
M.color = lights_colour
. += M


/obj/item/clothing/shoes/space_ninja/worn_overlays(isinhands = FALSE)
/obj/item/clothing/shoes/space_ninja/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(!isinhands && lights_on)
var/mutable_appearance/M = mutable_appearance(mob_overlay_icon, "s-ninja-overlay")
M.color = lights_colour
. += M

/obj/item/clothing/gloves/space_ninja/worn_overlays(isinhands = FALSE)
/obj/item/clothing/gloves/space_ninja/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
. = ..()
if(!isinhands && lights_on)
var/mutable_appearance/M = mutable_appearance(mob_overlay_icon, "s-ninja-overlay")
Expand Down
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