Makes random item rotation look less bad #21968
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Document the changes in your pull request
This makes randomized item rotation round to the nearest multiple of 90 degrees.
Why is this good for the game?
Rotating sprites to any degree that isn't a multiple of 90 looks bad unless the resolution is high enough, which is not the case in this game. Locking item rotation to multiples of 90 allows random rotation to still exist without making certain sprites unrecognizable or difficult to click on.
Testing
🆑
tweak: Randomized item rotation rounds to 90 degrees
/:cl: