Adds teleport return implants to syndicate derelict agents #21985
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
I think someone told me to add this with the first pr but I forgot, oops!
Document the changes in your pull request
Gives the derelict syndicate engineers a beacon to return them to their ruin
Why is this good for the game?
All the other ones have them for the same reason, shouldnt leave their base
Testing
you can tell I didnt test because I didnt forget to remove lowmemmode
Changelog
🆑
rscadd: Adds new return implant to syndicate derelict engineers
/:cl: