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[YDS-199] 컴포넌트 내부 코드 리팩토링 및 base 컴포넌트 추가 (#201)
* add: .editorconfig * refactor: YdsRounding * refactor: YdsTypography * refactor: Rounding 수정 * refactor: YdsTextStyle 설명 수정 * refactor: YdsRounding 복구 * move: Icon 패키지 base로 옮김 * feat: Text * refactor: import our Text * refactor: alterColorIfPressed -> pressedColorFor * refactor: ButtonColorState: pressed를 주입해주는 방식으로 수정 * fix: 마이너 오류 해결 * refactor: Rounding 방식 변경 * refactor: Border enum으로 변경 move: ItemColor, Rounding 패키지 rules로 이동 * move: Animation 파일 rules 패키지로 이동 * feat: YDS 전용 Surface 추가 (Material의 것과 거의 같음) * move: NoRippleButton 이름 변경 (-> YdsBaseButton) refactor: Yds의 Surface 사용하도록 변경 * move: NoRippleButton 이름 변경 (-> YdsBaseButton) refactor: Yds의 Surface 사용하도록 변경 * fix: 마이너 버그 수정 * feat: 기본 Surface 추가, Badge 수정 * fix: 기본 ContentColor, TextStyle 제공 * feat: Column, Row 내에서 사용하는 Divider 추가 * refactor: YdsIcon -> Icon, Material 라이브러리 의존하지 않게 수정 * feat: rounding dp값을 직접 받을 수 있도록 Surface 파라미터 수정 * del: YdsRounding 삭제 YdsRounding을 사용중이던 컴포넌트의 파라미터 dp로 대체 * refactor: Text -> YdsText
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root = true | ||
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[*] | ||
charset = utf-8 | ||
indent_size = 4 | ||
indent_style = space | ||
max_line_length = 150 | ||
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[*.{kt,kts}] | ||
ij_kotlin_allow_trailing_comma = true | ||
ij_kotlin_allow_trailing_comma_on_call_site = true |
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