Improve video render algorithm to avoid dropped frames #4549
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The reason of creating this PR is problem with huge amount of dropped frames observed on refresh rate 120Hz for 60fps with viewport different than 4K. For lower refresh rate and/or different fps problem didn't occur also for viewport 4K we didn't observe issue like that.
Video frames are synced to the audio timestamp. However, the audio timestamp is not queried at a consistent interval. For example, if the query intervals are 16ms, 17ms, 16ms, 17ms, etc., then a 60fps video may display even frames twice and drop odd frames.
To improve video render algorithm to avoid dropped frames we: